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Re: Visual audio data... A new form of audio compression?
| quote: | Originally posted by DeleriuM2K
Ive thought about this numerous times when looking at the EQ in my winamp.
If someone were to create a program/device which can read that EQ's visual information, and then translate it into the correct sound frequencies, wouldnt that greatly reduce the audio data, since it would be simplified into visual data.
If my winamp/CD player/DJ mixer/etc. can translate audio into visual data, why cant the process simply be reversed and the visual data be translated into audio.
Granted, the visual data would have to be much more detailed than what you see in winamp or any CD player's EQ. 44 100 frames of visual information per each second on of CD-quality audio, as well a range of 65 536 states for each frame to be in. But still, I think this would hugely reduce space.
Hmm.....
I bet someone steals my idea and makes millions |
I hate to burst your bubble, but what you describe is basically what MP3 compression does. It divides a song into chunks, say one second long, and then it analyzes the frequencies present in that chunk--specifically, how strong each frequency is, which is exactly what the spectrum analyzer in Winamp displays. The compression comes from discarding information regarding frequencies that are not very strong or frequencies that are not very perceptible to the human ear (e.g. high frequencies). The bitrates of an MP3 roughly correspond to a cutoff of which frequencies to keep and which frequencies to discard. Higher bitrates mean keeping more frequencies and thus better preserving sound quality.
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