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Subtle
Subreme tranceaddict

Registered: Nov 2002
Location: Urban Shakedown
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Oct-17-2004 15:13
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Sean Walsh
JAGERMAESTRO
Registered: Sep 2001
Location: Downtown Vancouver
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Layers, layers, layers. Get as many different percussive sounds in there and pan them accordingly, and don't shy away from the bandpass filter!
___________________
"When I read about the evils of drinking, I gave up reading."
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Oct-17-2004 15:54
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retiro
Supreme tranceaddict
Registered: Aug 2004
Location: Nottingham, England
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Just to echo what other members have said! Try variety of different sounds together ie. Shakers, Rims, Clicks along with the usual closed/open hats and clap! Use panning in some of the sounds ie. Shakers from left to right on each hit and then visa versa on Rims! I use a small bit of reverb and eq to brighten the sound up because reverb can make sounds muddy! Avoid delay if you can again it sounds muddy! But generally the key is to practice like mad! This producing lark ain't easy - many long fustrated nights for me and still! Good luck!
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Oct-17-2004 16:42
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uxud
Senior tranceaddict
Registered: Sep 2003
Location: Cambodia
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Definitely reverb, delay, EQ, layering and compression are vital to making your percs sound better. Samples are "dry," and you have to screw with them to make them sound real.
Other things to consider are:
- pitchshifting samples, which changes their dynamics
- manually editing your samples in a waveform editor
- running your samples through various effects VSTs, such as Steinberg WarpVST, to create new sounds
One of my favorite techniques is using two complimentary channels for samples that are panned differently. For example, if you are using bongos or congas, you can pan one hit sample to the left and one to the right (maybe 30-40% each, don't do a complete pan). This adds a bit of depth.
As for patterns, don't feel constricted to use that basic trance beat. You can add different types of drums, add shakers, add snares, and add rimshots. The more complimentary layers you have the more interesting the beat will be.
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Oct-17-2004 20:21
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