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MrJiveBoJingles
Supreme tranceaddict

Registered: Jun 2004
Location: U.S.
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Mixing is about getting each element of your track to stand out so that the track as a whole will "sound" attractive and professional to your listener. There are no "exact EQ settings" for this. Every track will be different.
There are some general guidelines that go for dance music, though:
1. Loudness: [i] The kick and the bass will probably be the two loudest elements in your track. [ii] People can perceive sustained sounds very easily, so if you have a very sustained part of your track (like a pad, for example), it generally doesn't need to be that loud for people to notice it. [iii] If you have a high-frequency sound and a low-frequency sound playing at the exact same volume, people typically perceive the high-frequency one as being "louder" even though the levels are physically the same. This means that things like hi-hats probably shouldn't be too loud if you want the listening experience to be comfortable.
2. Clipping. Since you're dealing with dance music, your most frequent problems with clipping will probably happen in the frequency range down by your bass and kick. So if any element of your track will sound just fine without bass (like hi-hats, for example, or a high string / pad sound), then take the bass out of that sound using EQ. That will leave more room in the bass spectrum for other elements. Note that many sounds that don't "seem" bassy, like certain percussion samples, will often have a brief burst of bass during the attack phase. You can get rid of this with EQ.
3. Transients. A sound with a sudden, loud attack phase (beginning) is called a "transient." Transients are generally what will cause you the most problems with clipping. There are three basic ways of taming transients: [i] Setting a slower attack time on the synth sound that's causing the problem (or, for samples, dulling the attack phase by editing it manually in a wave utility). [ii] Using a compressor for automated softening of the attack phase. [iii] Simply decreasing the volume of the sound that's giving you trouble.
4. "Bright" sound. Bright sound comes from having your highs at an appropriate level, using enough high-frequency elements to tickle the ears of your listener, and making sure the elements of your track don't interfere with one another. At least that's how I think of it.
5. Panning. In getting a "pro-sounding" mix, I've found that it really helps to pan most of your percussion (the kick being an obvious exception). The general rule is that the harder you pan a sound, the more you should lower the volume, since (in my experience) hard-panned sounds can stick out really badly and annoy the listener if they're too loud.
6. Check your mix in mono. Lots of club PA systems use mono (not stereo) sound, so you need to make sure that any panned elements of your mix aren't canceling one another out when your track is played in mono.
7. Rest your ears. If you've been making music for a long time and listening to your tracks at high volumes, your ears gradually stop hearing high frequencies properly, so you may end up mixing your highs way too loud. To avoid this, take occasional breaks and try not to mix at high volumes for too long.
8. All general rules can have exceptions. 
Last edited by MrJiveBoJingles on Feb-21-2008 at 14:21
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Feb-21-2008 02:13
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Khayat
Supreme tranceaddict
Registered: Apr 2005
Location: Neverland
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| quote: | Originally posted by MrJiveBoJingles
Mixing is about getting each element of your track to stand out so that the track as a whole will "sound" attractive and professional to your listener. There are no "exact EQ settings" for this. Every track will be different.
There are some general guidelines that go for dance music, though:
1. Loudness: [i] The kick and the bass will probably be the two loudest elements in your track. [ii] People can perceive sustained sounds very easily, so if you have a very sustained part of your track (like a pad, for example), it generally doesn't need to be that loud for people to notice it. [iii] If you have a high-frequency sound and a low-frequency sound playing at the exact same volume, people typically perceive the high-frequency one as being "louder" even though the levels are physically the same. This means that things like hi-hats probably shouldn't be too loud if you want the listening experience to be comfortable.
2. Clipping. Since you're dealing with dance music, your most frequent problems with clipping will probably happen in the frequency range down by your bass and kick. So if any element of your track will sound just fine without bass (like hi-hats, for example, or a high string / pad sound), then take the bass out of that sound using EQ. That will leave more room in the bass spectrum for other elements. Note that many sounds that don't "seem" bassy, like certain percussion samples, will often have a brief burst of bass during the attack phase. You can get rid of this with EQ.
3. Transients. A sound with a sudden, loud attack phase (beginning) is called a "transient." Transients are generally what will cause you the most problems with clipping. There are three basic ways of taming transients: [i] Setting a slower attack time on the synth sound that's causing the problem (or, for samples, dulling the attack phase by editing it manually in a wave utility). [ii] Using a compressor for automated softening of the attack phase. [iii] Simply decreasing the volume of the sound that's giving you trouble.
4. "Bright" sound. Bright sound comes from having your highs at an appropriate level, using enough high-frequency elements to tickle the ears of your listener, and making sure the elements of your track don't interfere with one another. At least that's how I think of it.
5. Panning. In getting a "pro-sounding" mix, I've found that it really helps to pan most of your percussion (the kick being an obvious exception). The general rule is that the harder you pan a sound, the more you should lower the volume, since (in my experience) hard-panned sounds can stick out really badly and annoy the listener if they're too loud.
6. Resting your ears. If you've been making music for a long time and listening to your tracks at high volumes, your ears gradually stop hearing high frequencies properly, so you may end up mixing your highs way too loud. To avoid this, take occasional breaks and try not to mix at high volumes for too long.
7. All general rules can have exceptions. |
Kool very nice reply
___________________
Stooped Cat
| quote: | | Life is to short to listen to something else than Trance |
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Feb-21-2008 08:53
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Johnny Cache
Supreme tranceaddict
Registered: Feb 2008
Location: Bonn, Germany
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Panning on Percussion is essential to make the upper frequencies of the kick come thru...
But you must be careful, for example if you have two percussions that work together. sometimes, it can be great to pan those percs, sometimes, they have to be pannend together (both to a side, or a close panning in center, each element being, like about 15° outside (45° is hard panned)...
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"nee, de plaat heeft geen kras! dat hoort zo!!!"
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Feb-21-2008 14:43
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derail
Supreme tranceaddict
Registered: Feb 2007
Location: Canberra, Australia
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Sidechaining is a very effective way to get the kick and bass working together. As Rich said, it doesn't have to be an extreme effect, it can be quite subtle.
But yes, there are other options - get a high pass filter working in time with the kick and you're effectively sidechaining just the low frequencies that take up the same space as the kick, meaning a lot of the bass sound (the mids) is still coming through. That's another solution and even more subtle than the whole bass going up and down in volume.
Or arrange the kick and bass in such a way that they don't try to occupy the same space. You'll need to pay attention to the release/ decay of the bass sound, plus if there are any delays happening, where the delayed notes happen to fall. A bit trickier.
Sidechaining is quick, simple and effective. But there are other options to explore if you so desire.
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Feb-22-2008 14:29
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