Film
Industry rumors after the game's release suggest a film adaptation of the game would be made, utilizing similar green screen filming techniques as in the movie 300 to recreate the environments of Rapture.[116] On May 9, 2008, Take Two announced a deal with Universal to produce a BioShock movie, to be directed by Gore Verbinski (Pirates of the Carribean) and written by John Logan (The Aviator).
Originally posted by RJT
If whoever makes this fucks it up I will never forgive them.
agreed, but i'm happy Universal is behind this, and not some private (like the previously mentioned Uwe Boll) bullshit company.
that increases chances for a decent cast, and a reasonable budget for the movie to be made proper.
May-12-2008 15:29
RJT
last minute disco
Registered: Oct 2004
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The thing about Bioshock is that it's pretty much the best video game I can think of insofar as how I think the story can translate from game to movie, but the problem any director/actors will have is going to be nailing the vibe/tone of the environment (which is what made the game for me).
The level of detail and production value in the game were just so high and so incredibly well done that I hope recreating that, and not adapting the story for the game for the "big screen audience", is what Universal prioritizes.
Definitely excited - just with a bit of a cautious outlook.
Originally posted by RJT
The thing about Bioshock is that it's pretty much the best video game I can think of insofar as how I think the story can translate from game to movie, but the problem any director/actors will have is going to be nailing the vibe/tone of the environment (which is what made the game for me).
The level of detail and production value in the game were just so high and so incredibly well done that I hope recreating that, and not adapting the story for the game for the "big screen audience", is what Universal prioritizes.
Definitely excited - just with a bit of a cautious outlook.
agreed. also, the mentioned style of green-screening like 300, will definitely help to recreate some of that "dark" vibe that i got from the game. so much of it was focused on shadows, and i think in 300 that was one of my favorite directorial things - the shadows playing with stark contrast of colors.
also thinking about what ending approach they'll take, killing little sisters? saving them?
May-12-2008 15:37
RJT
last minute disco
Registered: Oct 2004
Location:
quote:
Originally posted by denys envy
also thinking about what ending approach they'll take, killing little sisters? saving them?
That's a good question, and my gut says they'll take the "savior" route - but you never know.
I will say that I thought the "savior" ending was far more satisfying than the "megalomaniacal world domination" ending.
Originally posted by glass
It be cool if they left the ending ambiguous.
I think it's a neat idea, but it wouldn't really work for this property (at least in my mind), only because morality choices are kind of a large part of the story as a whole. It probably wouldn't make sense for them to have the protagonist making all these kinds of "good/bad" choices and then leave it open ended.
Though I imagine if they could manage to pull it off in an interesting way, it'd likely be the most satisfying way for them to end it. I just think it would be tough.