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Nightshift
...Ninja Business...

Registered: Oct 2005
Location: Sacramento, California
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Jan-18-2010 16:05
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cryophonik
Boom shanka

Registered: Jan 2008
Location: Elk Grove, CA USA
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I've made a few drum loops using one shots for some of the sample developers out there. Obviously, having a good sense of rhythm/feel is important, and it's important to know when/what to quantize, what to swing, and what to just play loose. Having a good interface for creating your rhythms also helps, which is why I really love my Maschine. I think it's pretty easy to do from a production standpoint and requires little processing IF you have quality samples. A good example are the Wave Alchemy samples - the demo loops from their upcoming Drum Tools library were made by various users and, from what I can tell, are all using very little processing.
http://www.wavealchemy.co.uk/products.php?fs
Cue in player and hit the play button. The loops I made are from 2:13 to the end and use almost no processing, aside from some of Maschines built-in effects (reverb, bitcrusher, etc.).
| quote: | Originally posted by Beatflux
I have tried to make loops out of the one shots and it's hard to make them sound as good as the loops.
A lot of vengeance stuff sounds noisy. |
I agree, and most are way overcompressed, which is why I think that most of their loops sound pretty bad.
___________________
cryophonik.com | facebook | soundcloud
Sonar Platinum | Ableton Live 9 | Logic Pro X | Access Virus TI2 Keyboard | Kurzweil PC3X | Nord Lead 4R | NI Maschine
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Jan-18-2010 18:03
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Beatflux
Rising Star in training

Registered: Mar 2006
Location: Planet Alf
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| quote: | Originally posted by cryophonik
I've made a few drum loops using one shots for some of the sample developers out there. Obviously, having a good sense of rhythm/feel is important, and it's important to know when/what to quantize, what to swing, and what to just play loose. Having a good interface for creating your rhythms also helps, which is why I really love my Maschine. I think it's pretty easy to do from a production standpoint and requires little processing IF you have quality samples. A good example are the Wave Alchemy samples - the demo loops from their upcoming Drum Tools library were made by various users and, from what I can tell, are all using very little processing.
http://www.wavealchemy.co.uk/products.php?fs
Cue in player and hit the play button. The loops I made are from 2:13 to the end and use almost no processing, aside from some of Maschines built-in effects (reverb, bitcrusher, etc.).
I agree, and most are way overcompressed, which is why I think that most of their loops sound pretty bad. |
The vengeance stuff sounds more cohesive. Maybe the excess processing glues to all together.
I downloaded the drumtools sample pack, and it does sound pretty good. But it's not even available yet...
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| quote: | Originally posted by dj_alfi
change your avatar for fucks sake. |
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Jan-18-2010 19:41
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kitphillips
is actually a guy.
Registered: May 2006
Location: Sydney, Australia
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| quote: | Originally posted by Beatflux
The vengeance stuff sounds more cohesive. Maybe the excess processing glues to all together.
I downloaded the drumtools sample pack, and it does sound pretty good. But it's not even available yet... |
A lot of that glue comes from a well set room reverb and some compression IMO. I doubt whether you even need to use parallel compression to get it to sound good, just a compressor over the hats and some 'verb oughta do it...
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New Mix: March 2010 Promo
Soundcloud|Facebook
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Jan-19-2010 11:32
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maclean
Junior tranceaddict
Registered: Sep 2009
Location: Ayr Scotland
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to be fair I have made some not too bad loops in my time, mainly doing what has already been said, such as the delicate use of swing, initial sound choice very important, also I have used the dry loop > Reverb/delay > compressor idea, occasionly side chaining gives it a nice rolling feel. But never really hit the same level of quality as I hear in tracks/sample cds, guess its just a case of practice.
One more question, do you guys go on loop making sessions? for example when I do drum loops, sometimes the processing and routing gets a bit mad and hard to keep track of in the context of a project, so I wonder if some of you spend time making loops and render out as many as you can for future use?
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Jan-19-2010 11:57
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