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André Rise - Starport Indra (pg. 3)
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| Endre |
wow :D nice comments, i'be been on vacation 1 week i've not able to answer, gonna continiue on it this week end!
/E
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| DJPrototypeX |
damn dude...this is MASSIVE...its a great song dude, i really loved the melody. been jammin to it for some time even though it is jus a sample and the quality is low:p <~~jus a joke:D
cant wait to hear the final:D:D:D
EDIT...this alias reminds me of Rise FM from GTAIII. lol...sorry...i spent days tryin to figure out what that reminded me of... |
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| xfer |
| thumbs up,perfect in every way :D |
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| hkaliher |
| excellent work, loved it and im looking forward to the full version :) |
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| Endre |
updated the sample..
thx hkaliher, proto, everybody.
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| stanymi |
tip-top. !
Excellent sound. |
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| dj dawson uk |
mmmm lush melody there endre!
kicks sound a bit lost after the break like..
but nice track all the same! |
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| nic01445 |
*Listening to Update*
That effect in the begining pwns. It feels sometimes during the begining as if everything is panned to thr right ear. I think there are too many high freqs in the percussion. Kinda hurts, but i love the idea. Okay, i know you hate this, but that lead is way too grainy. All i can hear is the grain, and not the actual notes. So what it sounds like is a bunch of grain, with percussion, and those fills.
Nice though, overall! |
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| Endre |
okey, i tryed to change the things you said, take a listen.
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| nic01445 |
*listening to update 2*
those high-freqs still get to me. The lead is better, but i think there are some leveling problems, so things kinda sound messy during the build. The kick is a lot better after the build. Lead sounds a little better, but still pretty grainy. I think though, that fixing the levels would make that less of a problem. Keep it up.:) |
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| Endre |
okey nic, changed a few things again.
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