|
What we need: Utter noobs guide for creating music....
|
View this Thread in Original format
| THE_Chris |
I think thats one thing missing from this forum. All the sticky threads at the top are all for people who know what they are doing.
I think what we need is a good explanation of the whole of the track creation thing. What someone would need, what they would do, explanation of terminology etc etc. ie: Everything they might need to create their first track.
I know there are a lot of online guides, lets create a bit of a database for them. There is a lot of talent in this forum already, it cant hurt to set up an easy to use guide about how to join this talent pool.
So whaddya say??? Lets make a guide to creating a first track. From the very basics. :) |
|
|
| kewlness |
well, it depends a lot on what programs you use
generally good programs to start off with are fruity loops and reason
although guides are helpful, i found that the best way i learned fruity was to look at the already completed projects and look at all the things they did, and play around lots
once you got the basics down, try taking a track that's already been made, and see if you can recreate the sound as similar as possible. This is purely for learning how to make certain sounds and understanding the song structures that the producers use.
Here are several very general explanations to get you people going:
- sound is created in two ways: through "samples" or "synths"
- samples are wav files such as a kick or a high hat
- a synth is a sound generator that can generate a variety of different sounds
- synths use shapes of wavelength. certain wavelengths have different uses. for example, a sinusoid provides a soft and smooth sound
- synths also use an envelope which typically has an "attack" "decay" "sustain" and "release". these determine how the note sounds when it plays
- you can also apply an Equalizer, compression and fx to manipulate the sound
- An equalizer adjusts the levels different frequencies. An example of something with high frequency is a hi-hat and an example of something with low frequency is a bass drum
- There are many different types of fx, the most popular being reverb, flanger, delay, chorus... these you can sort of figure out on your own as i don't know how to really explain ;)
anyways, the best way to learn how to produce music is just to play around... everything that i know about producing so far is self-taught so just keep at it
my 2 cents |
|
|
|
|