|
azzido style whoomp!
|
View this Thread in Original format
| urmyuk1 |
i sure someons must of asked this before but i have searched and cannot find, how to make the azzido da bass style WHOOMP sound (you all know the one) also used in all Steve Murano's productions.
i am using REASON so any advise on the Subtractor would be helpful. |
|
|
| Pjotr G |
1 square oscillator. A low pass filter with cutoff frequency very low. Lot of filter envelope amount, filter envelope with relatively high attack (tweak until right).
That's basically it. |
|
|
| KilldaDJ |
| quote: | Originally posted by Pjotr G
1 square oscillator. A low pass filter with cutoff frequency very low. Lot of filter envelope amount, filter envelope with relatively high attack (tweak until right).
That's basically it. |
well done, thats a good decription. :) managed to do it in a 3xosc, not my sound though wow :p |
|
|
| Freak |
Really really easy on an akai sampler
sample it and timestretch it- sounds totally evil :D |
|
|
| hey cheggy |
| quote: | Originally posted by Pjotr G
1 square oscillator. A low pass filter with cutoff frequency very low. Lot of filter envelope amount, filter envelope with relatively high attack (tweak until right).
That's basically it. |
You're other option is to control the cutoff with something else if possible. If you have a controller with dials, then assign one to cutoff, keep it low and sweep it up and back to get the whoom sound. This is basically what the envelope attack dial is doing although you may feel you get more control over the sound this way. It might also give you a different idea of how the sound works and what the filt env is actually doing. |
|
|
| Pjotr G |
people are supposed to know how envelopes affect parameters anyway :)
But with my method you can play tunes with one hand and the sweeps sound consistent :D
alternatively you could assign a (sine/triangle/ramp) LFO to the filter cutoff, providing you can let the LFO retrigger on every note-on |
|
|
|
|