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What ever happened to LucasArts? (pg. 2)
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| ASOT100 |
| Wat about Jedi Outcast and Jedi Academy, those were great :tongue2 |
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| Dj Thy |
Yeah, those two are really old games :)
Well, I'm not that old either (turned 23 yesterday), but I started with computers fairly early (20 years ago). I've still known the time where monochrome was the way to go (I'm talking about PC's huh).
About the EGA/VGA question, I'm talking about own experience. The first version of Space Quest 1 was in EGA and was released in 1986. At that time VGA wasn't even mentioned where I lived (it started getting mainstream end '88). SQ1 was rereleased in VGA (the SCI version) in 1991.
But I really encourage you to play the Larry Laffer series, and especially the Space Quest series (as personally, I find SQ5 one of the weakest in the humor department compared to the others).
Ah, and the turbo button, really had a purpose. It was really a slowdown button, but that wouldn't be a good selling argument would it? With turbo engaged, it ran at it's nominal speed... The problem was, at that time they didn't program the same way as now. They didn't really account for faster computers. The programmers made their programs for what gear they had right then. It was especially problematic with games (and as you know, it's a big money industry). Your game ran fine on the older 386, but on your brand new 486 dx2 66, it was unplayable, because it ran way too fast. That's where the turbo button entered. It didn't only slow down the clock speed, but also memory communication (a lot), so it got useable again.
Then they started capping games. Even if you have the most powerful computer on the world, you'll see an increase in performance, but they programmed it that way it's still very playable. So, the turbo button went down. |
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| TigerClaw |
| Theres that new Star Wars game comming out called Republic Comando, Its going to be massive since the game takes place between Attack Of The Clones and Episode 3rd. :) |
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| razmataz |
| quote: | Originally posted by Dj Thy
Yeah, those two are really old games :)
Well, I'm not that old either (turned 23 yesterday), but I started with computers fairly early (20 years ago). I've still known the time where monochrome was the way to go (I'm talking about PC's huh).
About the EGA/VGA question, I'm talking about own experience. The first version of Space Quest 1 was in EGA and was released in 1986. At that time VGA wasn't even mentioned where I lived (it started getting mainstream end '88). SQ1 was rereleased in VGA (the SCI version) in 1991.
But I really encourage you to play the Larry Laffer series, and especially the Space Quest series (as personally, I find SQ5 one of the weakest in the humor department compared to the others).
Ah, and the turbo button, really had a purpose. It was really a slowdown button, but that wouldn't be a good selling argument would it? With turbo engaged, it ran at it's nominal speed... The problem was, at that time they didn't program the same way as now. They didn't really account for faster computers. The programmers made their programs for what gear they had right then. It was especially problematic with games (and as you know, it's a big money industry). Your game ran fine on the older 386, but on your brand new 486 dx2 66, it was unplayable, because it ran way too fast. That's where the turbo button entered. It didn't only slow down the clock speed, but also memory communication (a lot), so it got useable again.
Then they started capping games. Even if you have the most powerful computer on the world, you'll see an increase in performance, but they programmed it that way it's still very playable. So, the turbo button went down. |
Im 22 myself but we got our first computer in 1991/92. I remember it was a shiny Acer 386. Untouchable. :)
Anyways, I'll try to see if I can find those old Sierra games when I have time. I doubt they sell them anymore. Hmm, maybe this monster that is the internet.
Cheers! |
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| Spartan |
| quote: | Originally posted by Stassi
oldschool lucas arts games were great because george lucas wasn't required to direct at all lolz. |
:stongue: :stongue: :stongue: :stongue: SO True.
I was hooked on the Kings Quest games as well, I remember when you died if you didn't save it you'd have to go all the way back to the beginning and do everything ALL over again. Those were nail-biting times.
As for LucasArts my favorite game would have to be Tie Fighter. Those missions were so much fun and always intense. Plus the storyline was always great. Haha at the time I also thought the cinematics were really cool, although now I could probably make something similar myself in about twenty minutes.:p |
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| Spartan |
oh yeah...
The most recent Sierra game that I've heard of would be Outpost 2.
Did they also do the Xcom stuff or no? That was also a fun game. |
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| SuperFarStucker |
| quote: | Originally posted by razmataz
By the time we got our first computer VGA was already mainstream (I'm not that old!). Even better were the Adlib Soundcards. :) I could never figure out why our 486 had a 66 Mhz turbo button that if you depressed would slow the computer down to 55 Mhz. Who the hell would want to slow down the computer? I guess that innovation didnt last long.
The only Sierra games I finished were PQ 1,2,3 and SQ 1 & 5. I dont know why I never tried the other SQ games but I thoroughly enjoyed SQ 5. PQ was dripping with style though. Coolness personified.
I don't know what it was about Lucasarts. Every character was just so colorful. I still remember when in Monkey Island 1, near the end of the game, you walk Guybrush Threepwood to the edge of a cliff and the ledge crumbles below him. He falls and you get a big "game over-you have died" sign. It was so devastating as you had pulled him through far worse situations without a hitch and you didnt have to walk onto the ledge for any purpose. All of a sudden Guybrush comes flying back from below back onto the cliff, looks around and says "Wow, I never knew rubber trees were made of rubber". :) |
The turbo button modified your FSB speed to increase your clockrate, it was adjustable because it put more stress on your hardware and there is a greater chance of errors yada yada yada. Basically it overclocked your machine.
big deal when you could count the number of megahertz on you and a few friends finger and toes, wouldn't even notice a few mhz bump. |
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| ARNATINE |
| I PLAYING RIGHT NOW SYBERIA(XBOX) IS VERY GOOD... BUT HOW REMENBER THE NAME OF THE MONKEY ISLAND GUY??.. VERY FUNNY... I PLAY THAT GAME IN AMIGA 2000... IN THAT TIME TE GAME NO COME IN CD AND I ONLY 19 YEAR OLD |
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| netroM |
So u'r old now, eh?
Guybrush Threepwood is the mighty pirate in the Monkey Island series ;)
aaah, i wish that sum1 could create a mod or addition to it so i could play Monkey Combat ("Escape from Monkey Island") in "The Curse of Monkey Island" :D |
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| MoonMan |
Has everybody forgot this classic, this game was the z in 1992 on my old Amiga 500+ :)
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| Stassi |
| quote: | Originally posted by MoonMan
Has everybody forgot this classic, this game was the z in 1992 on my old Amiga 500+ :)
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this
game
rocked
i wonder if i can find it anywhere again? |
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| Philby |
| quote: | Originally posted by Dj Thy
There was a sequel planned for Full Throttle also, but it went down.
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NOOOOOOOOOOOOOOOOOOOOO!!!!!!!!
what happened??? i went nuts when i found out they were making a new one!
'full throttle' is one of my favourite games ever! me and my dad used to play those adventure games together, it was so fun. i especially remember at the start when ben goes to the barkeep: 'you know what would look good on your face?' 'what?' 'the bar! *smack!* haha i loved it. and the part where you send all the little robot bunnies over the minefield with 'flight of the valkyries' playing in the background, it was gold! :D |
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