Fruity Loops + External Synth
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atreyu |
I've actually got my JP-8080 to work with FL4 Studio. I can sequence out notes and make very nice patterns but I can't export the samples I make and I can only use one patch at a time. In order to use the samples in a song I have to open up cool edit, hit record, then play the track in fruity, and finally use that wav file in fruity. This is so tedious and I'm getting tired of it. I'm sure i'm also losing sound quality by recording a wav and using it over again instead of just being able to record everything all at once.
I was wondering if anyone has accomplished mulitple patches and being able to export the sounds you make with fruity?
If not then what program(s) would you recommend where I can bascially do the same thing?
I love fruity's piano roll and the ability to map out each note for a lead or a string sequence. I've tried using Cubase and found no way map out individual notes....all i've seen is a way to record strokes from a keyboard which is not precise at all. |
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BetaFactory |
Just wanted to say that I'm having the same problematic situation. That's probably one of the reasons why I'm not using my hardware so often anymore... |
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Massive84 |
quote: | Originally posted by atreyu
I've actually got my JP-8080 to work with FL4 Studio. I can sequence out notes and make very nice patterns but I can't export the samples I make and I can only use one patch at a time. In order to use the samples in a song I have to open up cool edit, hit record, then play the track in fruity, and finally use that wav file in fruity. This is so tedious and I'm getting tired of it. I'm sure i'm also losing sound quality by recording a wav and using it over again instead of just being able to record everything all at once.
I was wondering if anyone has accomplished mulitple patches and being able to export the sounds you make with fruity?
If not then what program(s) would you recommend where I can bascially do the same thing?
I love fruity's piano roll and the ability to map out each note for a lead or a string sequence. I've tried using Cubase and found no way map out individual notes....all i've seen is a way to record strokes from a keyboard which is not precise at all. |
Reason has the same sequencer almost, i like it a bit more than Fruity
it cost money though
if you dont wanne spend money, try buzz, its free , but not sure about the sequencer there. |
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atreyu |
quote: | Originally posted by Massive84
Reason has the same sequencer almost, i like it a bit more than Fruity
it cost money though
if you dont wanne spend money, try buzz, its free , but not sure about the sequencer there. |
Yeah but does Reason have midi capabilities? i.e. I sequence things with my hardware synth through Reason and have it render the sounds when I export the wav file.
I don't like the idea of using Reason because of the inability to use VST intruments. |
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broken silence |
This post might be completely useless..but i might be wrong :)
From what I've heard/ read on boards, FL studio can record audio which means that you should be able to put in midi notes and have the audio play into your soundcard- direct into FL studio. So there's probably a way, just need some more manual scrounging etc or someone may be able to explain for you.
I might be completely off but im pretty sure they implemented audio recording so you could use external gear with studio... |
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atreyu |
quote: | Originally posted by broken silence
This post might be completely useless..but i might be wrong :)
From what I've heard/ read on boards, FL studio can record audio which means that you should be able to put in midi notes and have the audio play into your soundcard- direct into FL studio. So there's probably a way, just need some more manual scrounging etc or someone may be able to explain for you.
I might be completely off but im pretty sure they implemented audio recording so you could use external gear with studio... |
I can map out notes and hear them play through fruity. I use the Midi Out plugin and set it to the correct midi port. So that's not the problem.
The problem is when I go to export the song or pattern when I'm done...the wav file is empty. There's no sound in the file at all.
I must be missing something...I just don't see how I can hear the sounds being played but I can't export them to a wav file.
Someone's gotta have the answer to this. |
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Massive84 |
quote: | Originally posted by atreyu
Yeah but does Reason have midi capabilities? i.e. I sequence things with my hardware synth through Reason and have it render the sounds when I export the wav file.
I don't like the idea of using Reason because of the inability to use VST intruments. |
i dont use hardware or vst, since the substractor is enough for me
and yes it does i think, why don't you go to the site and download the demo and see how things turn out :)
and your problem is weird and annoying indeed. |
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BetaFactory |
As I've mostly only used FLP since I switched over from 100% samplebased tracking, I just made the conclusion that there's no way in any program to direct export signals from MIDI/hardware to a wave or mp3 file, just like it is possible from soft synths. But that is supposedly wrong?? And with my very slow PC-system, live-recording of "line in", the only possible solution I could come up with, hasn't actually been a solution, it has been impossible. |
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DJ-Fuq |
This is copied from the manual (under disk recording):
FL Studio allows you to record the output of one or more mixer tracks to *.WAV files and auto-insert the resulting audio clips in audio tracks (optionally).
Track recording enables you to quickly replace the real-time effects and instruments rendering for a track with a prerendered audio, thus saving CPU. It helps for easier rendering of separate mixer tracks for additional processing in 3rd party applications. For users with ASIO enabled sound cards, you can route ASIO inputs (see Audio Input/Output Routing above) to the track input (for ex. microphone, line in) and record it in the resulting *.WAV file.
There are two ways to record a track: realtime (interactive), allowing recording of ASIO inputs; and non-realtime, allowing (usually) faster rendering times and higher audio quality.
Non-realtime recording
To do a non-realtime export of a track:
Prepare the tracks: Press the disk icon (P) on the routing panel. In the browse dialog that will open, select a location and name for the *.WAV file to be recorded. The disk icon turns orange to show the track is ready to be recorded. Do the same for all mixer tracks you want to record.
Recording Options: Open the Mixer pop-up menu (1). In the Disk Recording submenu check 32bit floating point recording if you want to render to 32bit wave files. Open the Mixer pop-up menu (1) and the Disk Recording submenu check Auto-create audio tracks to insert the resulting audio clip in the Playlist's audio tracks after recording is completed.
Rendering ( Alt+R): Open the Mixer pop-up menu (1) and the Disk Recording submenu select Render to Wave File. The rendering settings dialog appears. Adjust the settings and press OK to render the track. NOTE: Some of the options available when rendering a full song are not available for track recording: render to MP3 or MIDI file, saving of NFO file with the audio clip and saving ACID-ized audio.
After recording all tracks that were activated for recording go back to their normal state.
NOTE: ASIO inputs are disabled while recording in non-realtime.
Realtime (Interactive) Recording
To do a realtime recording of a track:
Prepare the tracks: Press the disk icon (P) on the routing panel. In the browse dialog that will open, select a location and name for the *.WAV file to be recorded. The disk icon turns orange to show the track is ready to be recorded. Do the same for all mixer tracks you want to record.
Recording Options: Open the Mixer pop-up menu (1). In the Disk Recording submenu check 32bit floating point recording if you want to render to 32bit wave files. Open the Mixer pop-up menu (1) and the Disk Recording submenu check Auto-create audio tracks to insert the resulting audio clip in the Playlist's audio tracks after recording is completed.
Rendering: In the Transport panel, activate Record Mode and push the Play button to start recording the state.
When you are finished, press the Stop button. After recording all tracks that were activated for recording go back to their normal state. |
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atreyu |
Thanks man, I'll give this a try and post my results. Sounds like something similar i've tried but this looks promising. |
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atreyu |
Ok I figured it out.
In the mixer where you set the FX for each channel at the bottom there's an In and an Out. The In should be set to whatever your synth is plugged in to. The Out should just be set to Master.
You can add whatever effects you want to the channel and then follow DJ Fuq's instructions...which can also be found in the help section. I just use realtime recording so I can automatically edit and use the wav right after I'm done recording.
Thanks to everyone who replied in this thread...this is going to help me out tremendously. |
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BetaFactory |
Well thank you yourself. So you mean, that with those IN and OUT settings you can get NON-realtime recording to work with MIDI-channels as well? I had read that above mentioned part of the manual thousands of times before, but never figured out how to apply the MIDI to one of the FX-channels in the FX-window. So thanks for figuring that out. |
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