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z3ta 1.4 blank patch?
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| acell |
Hey guyz,
blown away by the Z3ta vsti.. anyone who hasn 't tried it should.. the sounds are so raw. i love it.
Tho i want to start learning it.. programing it from scratch but i can't seem to find a blank patch for it? Anyone help me with this? |
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| Luke Terry |
reset the waveforms to nothing, drag all the sliders to 0 and turn all the filters and whatnot to off then save it and u have a blank patch
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| alanzo |
| quote: | Originally posted by Luke Terry
reset the waveforms to nothing, drag all the sliders to 0 and turn all the filters and whatnot to off then save it and u have a blank patch
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that's what I did for vanguard.. until I realized it sounded like , that is :p |
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| Vert |
If you want it to be blank every time, just go in the folder its installed, and make a new folder named whatever, and stick all the bank files in there. Wallah. If you want to use the banks, you can just use the open bank dialog.
es |
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| acell |
| quote: | Originally posted by Vert
If you want it to be blank every time, just go in the folder its installed, and make a new folder named whatever, and stick all the bank files in there. Wallah. If you want to use the banks, you can just use the open bank dialog.
es |
so simple yet i never thought of it :eek: |
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| h.vox |
| quote: | Originally posted by acell
Hey guyz,
blown away by the Z3ta vsti.. anyone who hasn 't tried it should.. the sounds are so raw. i love it.
Tho i want to start learning it.. programing it from scratch but i can't seem to find a blank patch for it? Anyone help me with this? |
click on 'program', and then on 'initialize'. simple, ain't? :D |
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| Sebraa |
| quote: | Originally posted by h.vox
click on 'program', and then on 'initialize'. simple, ain't? :D |
that's better :D |
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| shockwavedj |
As h.vox said, program->initialize but you'll delete the current patch.
Then you should start choosing a waveform to play. You have up to 6 simultaneos waveforms (there are a lot of different waveforms: saw, pulse, triangle, complex spectrum...). Each waveform can be generated in one of the following ways:
- Normal: the frecuency of the oscillator that is generating the waveform matchs the frecuency of the incoming MIDI note. Usually called 'track'.
- Fixed: the freq of the oscillator is... exactly, fixed. Useful for modulation (sync, ring), noises, and fx.
- Inverted: the phase of the oscillator is oposite (180º) of the Normal phase. If you play 2 osc, both with the same waveform, and one in Normal Sync, and the other in Inverse Sync, you'll hear nothing.
- Multi: is the supersaw-like mode. Every oscillator becomes six detunable oscillators playing the same waveform. "Phase" fader controls the amount of detuning. (This mode produces a stereo signal).
For each one of those modes, there are two trigger modes:
- Sync: the waveform is retriggered (re-started from its begining everytime a note is played). With this you can add some punch and harshness (like DCOs) to your presets. That's more obvious in the case of very detuned multi osillator.
- Free: phase of the oscillator is random at the start of a note. This gives a softer and VCO-like sound.
The third issue in the osc panel is the group feature. With this you can modulate oscs one each other. The first modulates the second and so... There are six modulation modes:
- ADD (additive): every osc is added to the next without any kind of modulation.
- RING: the oscillator is multiplied with the next.
- SYNC: the phase of the next osc is retriggered everytime this osc is retriggered. It's very interesting specially when oscs are severely detuned (and not harmonically).
- PM: the phase of the next osc is controlled by the level of the current one. You can get with this DX-like sounds (since DX is really PM mod not FM mod).
- FM: the phase variation is controlled by the level of the current osc. FM produces really weird and hardly usable sounds (FM synthesis is one of the more complex to program, so any change in freq, level or phase is not very intuitive).
- PWM: it has be done thru the matrix modulation, routing a LFO to destination->pulse width->osc#.
That's a light summary of what you can do in osc panel. There are a lot of more complex things you can do: waveshaping, portamento, tune... but they are more experimental. |
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| acell |
| quote: | Originally posted by shockwavedj
As h.vox said, program->initialize but you'll delete the current patch.
Then you should start choosing a waveform to play. You have up to 6 simultaneos waveforms (there are a lot of different waveforms: saw, pulse, triangle, complex spectrum...). Each waveform can be generated in one of the following ways:
- Normal: the frecuency of the oscillator that is generating the waveform matchs the frecuency of the incoming MIDI note. Usually called 'track'.
- Fixed: the freq of the oscillator is... exactly, fixed. Useful for modulation (sync, ring), noises, and fx.
- Inverted: the phase of the oscillator is oposite (180º) of the Normal phase. If you play 2 osc, both with the same waveform, and one in Normal Sync, and the other in Inverse Sync, you'll hear nothing.
- Multi: is the supersaw-like mode. Every oscillator becomes six detunable oscillators playing the same waveform. "Phase" fader controls the amount of detuning. (This mode produces a stereo signal).
For each one of those modes, there are two trigger modes:
- Sync: the waveform is retriggered (re-started from its begining everytime a note is played). With this you can add some punch and harshness (like DCOs) to your presets. That's more obvious in the case of very detuned multi osillator.
- Free: phase of the oscillator is random at the start of a note. This gives a softer and VCO-like sound.
The third issue in the osc panel is the group feature. With this you can modulate oscs one each other. The first modulates the second and so... There are six modulation modes:
- ADD (additive): every osc is added to the next without any kind of modulation.
- RING: the oscillator is multiplied with the next.
- SYNC: the phase of the next osc is retriggered everytime this osc is retriggered. It's very interesting specially when oscs are severely detuned (and not harmonically).
- PM: the phase of the next osc is controlled by the level of the current one. You can get with this DX-like sounds (since DX is really PM mod not FM mod).
- FM: the phase variation is controlled by the level of the current osc. FM produces really weird and hardly usable sounds (FM synthesis is one of the more complex to program, so any change in freq, level or phase is not very intuitive).
- PWM: it has be done thru the matrix modulation, routing a LFO to destination->pulse width->osc#.
That's a light summary of what you can do in osc panel. There are a lot of more complex things you can do: waveshaping, portamento, tune... but they are more experimental. |
WOW! thanks you so much for that man.. greatly apreciated!! |
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