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Pros and cons of cubase
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DJ-Igloo
Im thinking about purchasing cubase to start mastering and working in on top of reason what are the pros and cons of it from yall that use it i know one big plus is the abality to use vsti's in it wich reason really lacks.
alanzo
it's better with CPU power than any other sequencer I've previously used (Sonar, ACID, FL) which means you can run more VSTs

con.. hrrmm.. I can't figure out how to change the track's sample rate :( anyone know?
pho mo
project / setup
thecYrus
but i wouldn't use it for (pre-)mastering. this could be better done in a sound-editor like soundforge, wavelab, audition, ...
alanzo
quote:
Originally posted by thecYrus
but i wouldn't use it for (pre-)mastering. this could be better done in a sound-editor like soundforge, wavelab, audition, ...


that's the only con I can think of as well.. its wave editor sucks..

thanks Pho Mo for the info :)
Cryogenic
quote:
Originally posted by alanzo

I can't figure out how to change the track's sample rate anyone know?
---
that's the only con I can think of as well..its wave editor sucks..



Its comedy-night again.

A muppet that doesnt know how to change samplerate in Cubase should NOT be advising people in Cubase pro/con's.

Imagine the vast amount of knowledge you do not have, and the misleading it creates all around. Scary.


Anyway. For info on Cubase, search the net and forums in here. There are loads.
And why not try the Sound On Sound review:


http://www.soundonsound.com/sos/nov03/articles/cubasesx2.htm

Cheers
alanzo
quote:
Originally posted by Cryogenic
Its comedy-night again.

A muppet that doesnt know how to change samplerate in Cubase should NOT be advising people in Cubase pro/con's.

Imagine the vast amount of knowledge you do not have, and the misleading it creates all around. Scary.



HUGS 4 CRYO

let's turn that grumpy man's frown upside-down! :)

may god be with you in all your trials and tribulations, cryo.. you are truly one of god's special people :)
Subtle
quote:
Originally posted by alanzo
that's the only con I can think of as well.. its wave editor sucks..

thanks Pho Mo for the info :)
uhm... no.. sorry... the Wave editor is great... the MIDI is even better :mad:
alanzo
quote:
Originally posted by Subtle
uhm... no.. sorry... the Wave editor is great... the MIDI is even better :mad:


obviously the MIDI is good.. but the wave editor is feble in the face of Sound Forge.. sound forge is good because you can process the wave and add FX and such in the program and then save the FX to the file itself which eliminates the CPU usage you would encounter if you were to put FX on the waveform in cubase..

yes, you can export the wavefile with the FX on it in cubase to eliminate CPU usage.. but it's easier to do it with Sound Forge.. plus in sound forge you get all the neat little tools to process the waveform.. such as normalizing and adjusting DC Offset

using an external wave editor just makes it less complex
Dj Thy
Pro's of Cubase

- It's pretty easy to get to gripes with (some people will disagree, but if you think of it, if you are a little acquainted with how stuff works in a studio (like with hardware) it's laid out pretty logically).

- Steinberg are the makers of the VST technology. So it's support is very solid (most VST software will be tested on Steinberg hosts first).

- The engine has a well defined sound that a lot of people may like.

- Some well implemented features, like the Timewarp tool, which can come in handy for some people (that's always a plus, you never know when you'll need it).

- In my experience, pretty stable.

Cons

- the plugins that come with the package are pretty weak. Compared to the stuff you get with Sonar or Logic it's even mostly abominable. But I don't fool myself, most people will use third party plugins anyway.

- The bussing system should change, following a scheme like in Protools or Logic. No possible way to do sidechaining internally for example (you need dedicated plugins, and there are not very many of them who offer the option). They really should add the feature of free assignable internal busses. It is promised in VST 3.0 though, so SX 3 should have it.

- Some MIDI devices still drift, even though a lot has been solved with the last update.

- The sample editor is pretty basic, but that is the case with most sequencers. A sequencer is for sequencing, they got Wavelab for something (and if they would include a full featured audio editor, well they wouldn't sell as much of Wavelab, business is business).

It's a really good sequencer in total. Not necessarily worse than Logic, Sonar, Protools or Samplitude for that matter, but not better either. In that league it's more a matter of preference and a matter of which features you need.

On the other hand, I follow theCyrus here. Cubase is a sequencer, so aimed mainly at creating music. It has basic functionalities for premastering, but indeed this is better done in a fully fledged audio editor like Wavelab (which has VST support too). The only sequencer I'd personally recommend which is really capable in this area is Samplitude (it started as an audio editor, and got sequencer features added afterwards). Version 7 is already a beast, and version 8 is due out soon. If the evolution continues like it did with the previous versions, then I see Samplitude become a serious contender in the big league (well to be honest, it already is).

Subtle
quote:
Originally posted by alanzo
obviously the MIDI is good.. but the wave editor is feble in the face of Sound Forge.. sound forge is good because you can process the wave and add FX and such in the program and then save the FX to the file itself which eliminates the CPU usage you would encounter if you were to put FX on the waveform in cubase..

yes, you can export the wavefile with the FX on it in cubase to eliminate CPU usage.. but it's easier to do it with Sound Forge.. plus in sound forge you get all the neat little tools to process the waveform.. such as normalizing and adjusting DC Offset

using an external wave editor just makes it less complex
Soundforge IS a Wave Editor :p

my point is that the Wave Editor in Cubase doesnt "suck" it is indeed very capable of pretty complex operations.. but yeah.. SOundforge/Wavelab are indeed better though...

quote:
Originally posted by DJ Thy
Version 7 is already a beast, and version 8 is due out soon. If the evolution continues like it did with the previous versions, then I see Samplitude become a serious contender in the big league (well to be honest, it already is).
yeah, but those Magix people sure knows how to make it as ugly as possible... seriously.. it looks pretty bad :nervous:
kooma
quote:
Originally posted by alanzo
obviously the MIDI is good.. but the wave editor is feble in the face of Sound Forge.. sound forge is good because you can process the wave and add FX and such in the program and then save the FX to the file itself which eliminates the CPU usage you would encounter if you were to put FX on the waveform in cubase..

yes, you can export the wavefile with the FX on it in cubase to eliminate CPU usage.. but it's easier to do it with Sound Forge.. plus in sound forge you get all the neat little tools to process the waveform.. such as normalizing and adjusting DC Offset

using an external wave editor just makes it less complex


Have U heard of Offline Processing in Cubase??? Check it out no export needed!
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