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How to use Reason to make those Wicked Drum Kicks
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newproducer
Im using Reason my question is i only want to know how to use Reason to make those classic underground kicks ,like something youd hear in the underground club or late night on liquid todd station somthing like that.

My question is i know you can use the splitter and merger but if someone can explain it it would be appreciated

thats pretty much all i need help with sequncing a wicked kick
with the effects the sustain the right distortion etc.

thanks
jremking
As for the drum hits, not sure if this will help, but start with a basic 909 and add effects till it sounds like what you want.

Ok, now the mergers and splitters.

Obvious the audio one should be straight forward.

Splitting audio will allow you to add diffent types of effects to the sound, like to add two levels of reverb and split the sound to different mixer channels to do a pan split. If you want one sound these can then be joined back together.

Also by splitting off the audio single before it goes to the hardware interface, you can have one goto the hardware interface, and a second to a vococader to create a moniter of sorts. Good to see if you mix is too high in mid range or low end.

Another use for splitting, is if you want to compress different EQ ranges of your mix differently. You can split the audio singal before the hardware interface into a four different vocaders, set up the EQ to do low end, two mid ranges, and a high end, then compress all these differently then merge them back together to head off to the hardware interface.

As for CV merging and stuff I rarely use that, but it can be used to set up a duel apperagater of sorts. This is hard to explain how to set up, but Peff explains it in his Reason book.

I hope this stuff helps, I am not a Reason expert by any means, so if I sound stupid this is why.
Fundamental
If you use the Scream 4 Distortion unit you can get some nice sounds. I'm not sure what sound in particular you are looking for though...
jremking
For Bass hits I usually run a sample through Compression, Delay, RV7000, then Compress again. Usually give a real hard hit. I mostly do industrial rock though.

Basically play with effect chains to get a real good sound. Keep tweaking and look at what others do that you like and see if you can mimic it. I know people get pissy about the one sound thing, but it will give you a base to work with, as people tend not to like music that is too different than the norm.
John
quote:
Originally posted by jremking
As for the drum hits, not sure if this will help, but start with a basic 909 and add effects till it sounds like what you want.

Ok, now the mergers and splitters.

Obvious the audio one should be straight forward.

Splitting audio will allow you to add diffent types of effects to the sound, like to add two levels of reverb and split the sound to different mixer channels to do a pan split. If you want one sound these can then be joined back together.

Also by splitting off the audio single before it goes to the hardware interface, you can have one goto the hardware interface, and a second to a vococader to create a moniter of sorts. Good to see if you mix is too high in mid range or low end.

Another use for splitting, is if you want to compress different EQ ranges of your mix differently. You can split the audio singal before the hardware interface into a four different vocaders, set up the EQ to do low end, two mid ranges, and a high end, then compress all these differently then merge them back together to head off to the hardware interface.

As for CV merging and stuff I rarely use that, but it can be used to set up a duel apperagater of sorts. This is hard to explain how to set up, but Peff explains it in his Reason book.

I hope this stuff helps, I am not a Reason expert by any means, so if I sound stupid this is why.


im not an expert either, but this is correct and not stupid at all :)
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