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Recording false multichannel with A3D?
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| Gluegun |
I dunno where to post this..... but I think you all might be able to direct me to some forums that might be able to help me.....got a few theoretical questions. :)
Hello..... let's say I have a stereo or mono stream of music, and I'm in a home recording studio.
And, I want to use A3D to record this stereo stream so that it sounds like it is making a 360 degree circle clockwise around the listener.
In essence, using A3D to geometrically move the source music all around you, and having the sound card output the results in two-speaker form, and then recording hte output. Which, would theoretically, if played back without anything done to it, in headphones or stereo, would give you a surround effect.
What hardware and software would I need to do this? Is there a tweak to do this that you can do with a consumer level sound card, like Turtle Beach Santa Cruz?
If not, what would I have to buy to do this?
Also, is this LEGAL to do? |
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| Pjotr G |
I'm not sure what u mean but if you want to create a circular motion in your stereo image you could try something like this:
have the signal on left open and on right silence (hardpanned)
on left fade out; simultaneously on right fade in
have the signal on right open and on left silence
and back again to get to starting position.... |
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| Gluegun |
yea, that's left to right. There are many ways to do that, to various effects...
It's fairly easy to get that.
I want to get that AND front to back, at the same time! |
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| Pjotr G |
| Wouldn't you need a quadrophonic system for that? |
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| Gluegun |
No, with the right algorithms (there are a BUNCH that do it!!), you can get two phantom rear speakers with only two speakers.
Which is what I'm talking about. |
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