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Best way to construct drumloops in Cubase/Logic?! How do most people do it?!
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Dance123
Hi,

How do most people/professionals create there drums in sequencers like Cubase? Do they simply import one-shot wav samples directly into Cubase's arrange window and build up loops there or how is this being done most conveniently?! In Fruityloops you can build up loops very fast cause it's pattern based, but how is this being done best in Cubase SX?! Do you put each wav sample on a different track and cut/paste each sample on a track to build up a riff that way with that sample and do this for every drum track, etc.. isn't that time consuming and boring to construct your loops that way? Or how should you do it best?! Is there any advantage in using a drum VSTi like RMIV?! I don't see how cause you would still use the arranger window to build up your loops, am I right, unless you route all sample in RMIV to one midi track using a drum map but then you can't put different external effects on each sample, so that doesn't seem very convenient either, am I right?.. So how is constructing drum loops easiest done in Cubase SX?! Anybody could please explain this?!..

Could you perhaps post a screenshot of Cubase's arrange window showing how you build up your loops so I can have an idea. Would be really helpfull. Thanks!
Red Room
This is exactly my problem too. I import my drumsamples in audiotracks in Cubase at the moment. It's not so much more time consuming, but now I'm dealing with the problem of overlapping drumsamples which cut each other off. I posted this before, but I still have'nt found the solution or the answer to it.
nec
Thats one of the reasons why I switched to FL.
Freak
that method is very tedious and time consuming
i used to do that many moons ago before i got a sampler.
Set it up on a seperate midi channel or even better its own output, and roberts your mothers brother- you can then use the grid edit as normal.
And the bonus is you dont just get to use it for drums, you can use it for anything else too.

Simple, quick and easy- and get the right one, and each one will have its own output, or combination.

With an akai S1000 with decent memory, or even an S950 or s3000/xl buyable for really not a lot of cash (one of mine-my s3000xl- was £3k 6 years ago.....look at the price now...ouch!), it should be top of your list of purchases.


Im sure someone else will advise you of suitable software to do it if you dont fancy a hardware sampler- i dont do software, so cant advise you on that.
Jake Conlon
i think you just need a drum machine vst

then load your wav samples into there and program like in fruitloops using the piano roll i.e. C1 is kick etc. etc.
Airscape
Just get fruity and export to cubase much easier

its what i do
IKKI-ZUVK
Since he's a Logic user I'd assume that he's also a Mac user, as we all know FL is a windows app, so he won't be able to use FL (unless he's using VP)

Doesn't reason do pretty much the same as FL ?
LeeSale
I made quite a number of tracks just building my drumloops in Cubase, however its a little more tedious then using fruityloops. (I'll post some screenshots for you in a bit)

So I would definitely recommend you look into Battery or some other Drum sampler VST to use in cubase which has a similar looping system to FL.


http://www.native-instruments.com/index.php?battery_us
h.vox
quote:
Originally posted by Dance123
Hi,

How do most people/professionals create there drums in sequencers like Cubase? Do they simply import one-shot wav samples directly into Cubase's arrange window and build up loops there or how is this being done most conveniently?! In Fruityloops you can build up loops very fast cause it's pattern based, but how is this being done best in Cubase SX?! Do you put each wav sample on a different track and cut/paste each sample on a track to build up a riff that way with that sample and do this for every drum track, etc.. isn't that time consuming and boring to construct your loops that way? Or how should you do it best?! Is there any advantage in using a drum VSTi like RMIV?! I don't see how cause you would still use the arranger window to build up your loops, am I right, unless you route all sample in RMIV to one midi track using a drum map but then you can't put different external effects on each sample, so that doesn't seem very convenient either, am I right?.. So how is constructing drum loops easiest done in Cubase SX?! Anybody could please explain this?!..


pasting drum samples in drum track? sheesh .....
that's something what bothered me quite a lot when i started cubase.
yes, you will need a dedicated drum sampler, and write your drum tracks in midi editor. there is a lot of freeware drum samplers, like dr005 and sr202 (SR is better because it has more outputs). of course, there are some great commercial ones, like dr008, battery (my two favourites), and rm4 (which i do not really like too much).
you can try sr202, but unfortunately it is not available for download, it is included with computer music magazine, but with quite a lot of kits.

then, when you load single drum shots in sampler, write the midi track within drum editor or piano roll in cubase (it does not matter which), and you can also assign each sample to its own output if you wish (that is a feature built in a sampler itself).
Quinders
If you're using Cubase get Stylus RMX. It's so easy to "tap" in the drum loop using a midi controller and then just quantize it.

TranceReality
Firsly....use propellerhead reasons re-drum machine and get your drumloops going with your samples, then export the loop(s) to a MIDI file, and then simply import it to cubase....simple !!

I import my own samples into stylus RMX then use the MIDI file, and it sounds exactly the same as in reason.....but sounds 10x better because of the awsome sonic fidelity in cubases sound engine.

Hope this helps.
mize
i Rewire , Redroom from reason, works nice and easy and its verry lite Cpu use. :D.. + I can use many subtraktors :P
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