Bus delay in FL Studio
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DigiNut |
I must be blind because I can't find it anywhere, and searching both google and the help files came up dry. Is there any way to accomplish the bus delay (that you can get in programs like Cubase) in FL Studio? I'm not talking about the delay line effects, which apparently can't hack it for something this simple - I just want a nice, clean, time offset. I expected a knob, or an effect, or *something*, but no... help? |
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SgtFoo |
Unfortunately, the FL team has skipped over this step in their design process as FL5 stands to be. Maybe they'll throw it into a 5.x.x version or 6.0 version.... maybe?!
I'm still waiting for signal chain order controls (ie: pre/post fader channel eq/sends/returns, etc. like on a real mixing console..... meh.... I dream.
*edit> I was just thinking... would it be possible to get what you want by using FL5 as a VST inside Cubase? and use the Cubase buss delay?? erm... i dunno. |
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DigiNut |
Well that's a kick in the teeth. I could use FL Studio as a VSTi in Cubase, but that sort of defeats the purpose because (a) there'd be no way to route it back to FLS and (b) I don't use Cubase. :p
I actually came up with something this morning that might be useful to people here, so I thought I'd share. I was trying to get SIR (reverb) working inside FL, and of course it has hideous latency so everything sounded like while it was on - AFAIK people compensate for this in other progs by routing everything except the reverb to a bus delay. Which FL doesn't have.
I solved the problem by routing everything to a spare fx channel, using a fruity send on that channel with the dry turned all the way down to zero, and sending that to a spare send channel with a second SIR on it, with no sample loaded, the wet turned off and the dry at 100%. Seems to be the only way you can do it without doing tedious stuff like saving the effect tracks separately and mixing them later.
Took a while, and eats up CPU like crazy, but I'd say it was worth it. :D |
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kewlness |
i'm not sure exactly what you mean by bus delay.. is it a type of delay effect? is it something to do with latency problems??
but to solve CPU problems, i work on each component seperately as different files and then i render them and import it into my main project which usually only has the kick, bass, and percussion on there. Everything else is in .wav format or if you are using fl5, then in mp3 format. This allows you unlimitted flexibility and allows you to be as creative and liberal as possible when working with CPU intensive objects. |
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DigiNut |
quote: | Originally posted by kewlness
i'm not sure exactly what you mean by bus delay.. is it a type of delay effect? is it something to do with latency problems??
but to solve CPU problems, i work on each component seperately as different files and then i render them and import it into my main project which usually only has the kick, bass, and percussion on there. Everything else is in .wav format or if you are using fl5, then in mp3 format. This allows you unlimitted flexibility and allows you to be as creative and liberal as possible when working with CPU intensive objects. |
A bus delay is not an effect, it's just a delay. As in, the sound is delayed by 20 ms or whatever you set it at. Delay effects are "echoes" - bus delays are just time shifts on a bus. It doesn't directly have to do with latency problems, but it's definitely the most convenient way of compensating for them.
CPU problems are plentiful as well, but I think that's a tedious approach. For me it's easier just to mute instruments until the CPU can handle it. Although a better way would be to get a hardware sampler. :D Hoping to do that soon... |
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kewlness |
that's true.. but i find even by muting, it still uses up some CPU just for having it loaded and etc...
I dunno, the way I did it, allows me to be as creative as possible... It does take a bit of extra work but the sky's the limit to how complicated you want your track to be...
Usually I start by exporting just a section of the track that I want to add the new component to and then with that temporary file, I open up a new file, import that section of the track as a wav, then just add as many things and be as liberal with my use of fx and synths as I want...
I've noticed my productions increase considerably because of this because my CPU is not my limiting factor to my productions but rather it is my own ability and creativity being the limiting factor.
Anyways, here is an example of how I took this exporting to wav method and used it to my full advantage... This is just the breakdown of a track I made a while ago... but you can hear many different elements and a whole lot of synths and different effects... Too bad the buildup didn't live up to my breakdown's expectations after that and prevented my track from really shining =(
http://individual.utoronto.ca/jeanl...hinx_sample.mp3
But you learn and move on =)
BTW, nice to see another torontian producer |
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