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NURBS and other stuff
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Sunsnail
I've been playing around with 3ds max 6 for about a year. I've progressed a lot (I think). I'm now getting into NURBS now that I have some free time. Does anyone have any tips or tricks that could help me?

I wonder how many cor whores even know what a NURBS is :( worth a try anyway
D-res
if you've ever taken a sphere, gone edit mesh, and screwed with the vertices, its very similar at first except instead of creating points, it creates a curve....

you have me on aim so if you need help just drop me an IM :)
djnaeblis
A couple of links. Hope they are helpful.

http://www.3drender.com/models/
-Has some tutorials, I havn't tried them all, but I did use the face one for a project at school.
It turned out like this: click

The other tutorials, I would imagine to be helpful.

If you run into a fix, post here: http://www.cgtalk.com
They seem to be helpful even if you are unknowledgable, and don't ridicule 'dumb' questions.
Zenchowdah
quote:
Originally posted by djnaeblis


change your avatar. now.
Yan
And here I thought this topic was about n00bs. :p
djnaeblis
nihongo wakarimasuka?
or the pokemon?...
I find the avatar hypnotising... it just rolls, back and forth... back and forth...
Yan
quote:
Originally posted by djnaeblis
nihongo wakarimasuka?


Iie.
Yan
quote:
Originally posted by Nou
uso!


Urusai!

Uso ja nai. :p
Sunsnail
hijackers! go away, away! :whip:

thanks for the links :)
arek
nurbs are the noob way to go.

poly quad modelling only.

Sunsnail
quote:
Originally posted by arek
nurbs are the noob way to go.

poly quad modelling only.


nothing wrong with expanding your borders
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