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panning law
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isrefel
yo yo...... does anyone out there know if there is a panning law in reason.....

for anyone that doesnt have a clue what im talking about then to give u alittle knowledge... when you pan something it will be louder in middle than when playin out of one speaker..... in cusbase there is a litte settin that reduces the over all vulme so as it sounds the same volume across the board

really look using reason three for tracks but if it hasnt got a panning law then its back to cubase for me

many thanks isrefel
Emperor
where in cubase?
qiushiming
quote:
Originally posted by isrefel
yo yo...... does anyone out there know if there is a panning law in reason.....

for anyone that doesnt have a clue what im talking about then to give u alittle knowledge... when you pan something it will be louder in middle than when playin out of one speaker..... in cusbase there is a litte settin that reduces the over all vulme so as it sounds the same volume across the board

really look using reason three for tracks but if it hasnt got a panning law then its back to cubase for me

many thanks isrefel


wow thanks for giving me that knowledge...wow i feel so much smarter...wow wow wow :haha:

why do i feel like this guy is gonna get flamed big time....

anyhow im sure most people here know what panning is...although i have never heard of a panning 'law'...so thank you for that information...i believe that the default pan is really when you hear the sound in the middle, so actually 'panning', as you term it, is really moving the sound from left to right or vice-versa, so you do end up hearing the sound louder in one speaker...

that being said...using google never hurts:
http://www.reasonstation.net/tutori...mpilation.php#3

LOOK FOR THE PAN KNOB
expanded
There is no panning "law" settings in Reason. I would assume that the default rate is -3db but i could be very wrong.

Anyhow, for those that don't know; in cubase sx you got the panning rules in "project settings" which is individual for each song project. Its a nifty little page where you also can define a specefic resolution for a project if you wish not to use the default settings!
aquila
The panning doesn't actually get 'louder' per se. It just stands out more because it's not getting as lost in the rest of the mix.


Pulling the volume slider down always helps if it's standing out too much. :rolleyes:
Dj Thy
quote:
Originally posted by qiushiming
wow thanks for giving me that knowledge...wow i feel so much smarter...wow wow wow :haha:

why do i feel like this guy is gonna get flamed big time....

anyhow im sure most people here know what panning is...although i have never heard of a panning 'law'...so thank you for that information...


Quit being a smartass. If you don't know what you're talking about, then just don't say anything!

He is actually referring to "panning law", and not panning. And panning law is exactly as he explains : the behaviour of the panpot in relation to volume. If there would be no panning law, the volume of the sound coming from the speakers would remain the same. Take a sound panned full left or right, and measure the volume. Now pan the sound in the middle. The same sound will come from both speakers. With no pan law, each speaker would put out the same volume as would you have panned hard left or right. But the listener sits between the two speakers, therefor hears the sum of the two. 2 times the same sound means +3 dB in power. So, merely panning from middle to side will result in an audible drop in volume. Hence the panning law where a gradual attenuation is induced towards the middle, to keep volume of the source constant.
In some programs you can decide how much attenuation takes place (SX for example). Most programs use 3 dB though (Reason also if I'm not mistaken, as it's pan is constant power based. As far as I know it's a fixed setting).

Oh, and BTW, a true stereo channel doesn't have a pan control, it's called balance there...
outer limit
I noticed fl studio has a circular and a triangular panning law.Which would ya all reccomend?I have beeen using circular but if triangle does better for certain things lemme know
isrefel
yeah its probably is a built in setting.... so cool that sorted
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