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How much RAM do you have??? (pg. 3)
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| dEEkAy |
| quote: | Originally posted by DigiNut
Hahaha, well I guess if you're on a budget then the little things will be important. But when I load up some of my tracks, Cubase alone can take up 2-3 gigs! |
wtf...i dont wanna know the way you're producing :nervous:
I got 2 Gigs on my main and another gig on my slave computer and it's exactly what I need. Checking the process-tab in windows, Cubase.exe usually eats up to a 700-800MB of RAM. |
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| Thois |
never knew ram was so important
i have 512 btw
but hey, i dont use z3ta, so i dont care about my ram |
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| Terry Barker |
| wheres the 6gb? :p |
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| djbruuen |
| personally i think anything less then a gig is a producing nightmare unless your a conserving genious (i'm usually the lazy producer that just wants everything to work :D ) i thought 1.5 would be so amazing, but when a lot of is running, it still has its slowdowns. i only have a 1.8gighertz processor right now, but for the time being it should be enough to get the job done (or else i don't get paid :eek: ) so it better be. |
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| djbruuen |
| quote: | Originally posted by Thois
never knew ram was so important
i have 512 btw
but hey, i dont use z3ta, so i dont care about my ram |
ram is one of the most important things to have a sufficient amount of...when you're working on serious music, you can't afford untimely slowdowns in your computer and have cubase crash on you. |
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| DigiNut |
| quote: | Originally posted by *InVeRs3*
Thing is I want to run more than two instances of z3ta , 6-10 depending on the song. Also I adding effects like compresion, eq and such to my other instruments. Is there a more efficient way other than running 6 or so at a time, like saving some as .wavs? Is that a good idea? |
If you use Cubase then the eq is built in. Otherwise there isn't much you can do. With VSTis and compression, again, there isn't much you can do. On my hardware (Athlon 64 3200+) I'm able to run about 5-6 instances of z3ta+, around 10 VSTis total, with all the effects enabled (compressors, filters, etc.) but no reverb or CPU-hogging like Guitar Rig. When it comes time to render, I freeze a few instruments and then enable that stuff. So maybe you can use that information as a benchmark. Keep in mind, compression and eq take very little processing power - it all adds up eventually, but only if you have many tracks.
If you've got common effects like delay or reverb then you can wire them as send fx, but you probably already know that.
What you're talking about is really CPU-related, not memory. Memory only comes into play when you're running out of it and your PC has to start using virtual memory, which REALLY slows things down because it's thrashing your disk(s).
| quote: | Originally posted by dEEkAy
wtf...i dont wanna know the way you're producing :nervous: |
600-1200 MB is about normal with typical instruments and effects. It's the "monster" samples/instruments/effects that will eat up memory:
- Guitar Rig
- Reaktor
- East West or Zero G libraries (ever since they moved to Intakt, anyway :rolleyes: )
- Any very high-quality samples, especially 24-bit samples (usually pianos, orchestral instruments, etc.)
- Trilogy instruments
etc.
Basically anything sample-based requires lots of memory. Too much disk streaming and you'll start getting hiccups. If you're doing disk streaming AND dipping into virtual memory then you are truly screwed. Also, if you freeze a lot of instruments or render them to audio tracks, and have many of them playing simultaneously, some of them usually have to be cached into memory or else you'll get disk thrashing.
I tend to use a lot of different sounds in my productions, so there's your answer. :p
| quote: | Originally posted by Thois
but hey, i dont use z3ta, so i dont care about my ram |
z3ta+ uses very little RAM, it's sample-based instruments and audio tracks that need it. |
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| DigiNut |
| quote: | Originally posted by djbruuen
(i'm usually the lazy producer that just wants everything to work :D ) |
Ditto. I'd really rather spend my time making music than struggling with technology (and I struggle with technology for a living!) |
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| CallOutTheDogs |
1 GIG
I worked with 384 for a while but that was no good for loading a descent amount of VST's |
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| The Drow |
2 Matched 256 MB DDR 2 (512 MB)
It's still not enough |
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| Reactance |
I have an odd number : 640 MB
seems to do me good.
I use
Reason 3.3
Cubase sx
Reaktor 5
VStation
FM 7
PRO 53
ABSynth
No more : FL Studio
but now im fighting trying to get the delay in cubase sx to work for me im having do so many issues i wonder if i mus move back to fl studio,the ultrafunk delay in fl is very good indeed i dont really know cabout cubase sx delay effect.
If possible can some help me with a few delay patchs or something to work with
:conf: |
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