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Track Intros - A Formula?
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Ferdia
I reckon I can do the main bits, the breakdowns and the build-ups. But the most difficult bit I find is the simple intro. I sit looking at the screen in terror. Sure I can do the kick, hat, percussion thing but it just sounds so lame. I just feel that I've put so much into the body of a track that when it comes to the first 32 bars - I'm exhausted.

Any tips?
djlogik
I think the intro is a whole "get creative" part of the track. I have problems with it too so sometimes I'll just start off with the kick, percussion, hihat thing just to have something in the beginning. Then, later I find that I know exactly how I want it to go. Otherwise I just keep it there until someone else gives me advice. I say just go ahead and try some unique sounds. Add a nice atmosphere sound or pad or something at the beginning. Just go from there. Good luck mate :)
Ferdia
I'm wondering, if the track is for demo purposes, do you really need to do the club type intro? Is it acceptable to do like some labels do for their preview tracks and begin at about measure 32 where you've got most of the elements present? Worry about the club mix later...
RIPassion
As most professionals in the industry will say: "If you're interested in getting signed, you need to at LEAST have something impressive/hookish/etc. within the first 10-20 seconds of your song."

So, for signing purposes, you might not want the exceptionally long mix friendly intro.
mzvirbulis
thanks, good posting!
DigiNut
quote:
Originally posted by RIPassion
As most professionals in the industry will say: "If you're interested in getting signed, you need to at LEAST have something impressive/hookish/etc. within the first 10-20 seconds of your song."

So, for signing purposes, you might not want the exceptionally long mix friendly intro.

Agree there. I hate trying to do mix friendly intros, it's usually the most stressful part of the track because I don't want them to be boring as .

This isn't really a formula, but why I try to do is use lots of fx and introduce thin bits and pieces of the main track (just enough to keep it interesting but not kill the mix-in, like stabs or hits).

As another poster said, you just have to get creative here. Think of it this way - if a DJ was mixing your track in a set, would you be able to recognize it by the intro alone? If not, then it needs to be made more distinctive.

Also, scrap the 32-bar formula. Filling in a skeleton ultimately only limits the creative process. Great painters did not do pencil outlines before they started mixing their colours.
Subtle
how a track starts is the most interesting part of a track i think, in alot of tracks, u will hear elements in the track that gets lost in the mix when things are starting to go on.. (i tend to try to keep as much of it as i can though)

and introduction needs a good kick, effects that transisions the elements u put in.. and for each element that u introduce should make the listeners feel like: "we want to hear this again"..
Axolotyl
Wierd, I usually find the start of most trance tunes to be really un-inspiring. I mean arnt you just throwing down a kick and some pads so the DJ can cue it up really? Obviously after the first 32 bars you want to drop a hook in fairly soon, but the intro could be fairly bare bones as far as I understood.
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