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Kickdrum attck sound?
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Ferdik
Producers, wannabe producers, sounddesigners, engineers, international players!

Help me out with the attacksound on this gated kickdrum!

http://hem.bredband.net/b101643/kickdrum.mp3

I have a bunch of this kind of kickdrums and I can pick the attack from one of them but I like to know what sound it is, itīs origin!

On other kicks you can tell the attack is an hihat, snare or something, but this is an unidentitfied attacksound to me!
Icone
I think you can quite easily make this sort of sound by placing a slightly delayed reverb on the kick. Give it a try :)
Invertika
Its bascially just analogue noise. Sounds to me like its either just so overcompressed that the noise in the sample has become audible, or its a sample made from an analogue synth using a noise oscillator as well as the usual sine.
ehRipper
Sounds like somthing from a scott project track.
Jinyun
layer samples, and add eq distortion compression and such.
Try it.
Ferdik
quote:
Originally posted by Invertika
Its bascially just analogue noise. Sounds to me like its either just so overcompressed that the noise in the sample has become audible, or its a sample made from an analogue synth using a noise oscillator as well as the usual sine.


I think you might be right!
adam james
Predelay is the real key here. I'm working from FL and a real newbie here so I can only tell you how it is in FL but the dial you should be looking at is predelay. Tune it to how you prefer, set the room size pretty high, highdamping should be high aswell, careful with the decay. All you need now is a nice hard kick sample. If you don't want to bother with all this then you can use the preset in FL called 'Late Reflection' which is quite close to that.
thoughtlessjex
The most loyal way to get that sound is to overcompress the hell out of a kick sample until ambient noise becomes audible. If you're on Fruity Loops, try these settings.

Threshhold: <-10 dB
Ratio: 30:1
Gain: Twice the opposite of your threshhold or as far as it'll go.
Attack: 10-15 ms
Release: 375-400 ms (depending on tempo)

Note that this depends on the drum sample. Some samples have no ambient noise. You have to find the one that works, basically. The settings will also have to be tweaked a bit to get a nice afterpunch.

You can also get a similar, but not nearly as punchy, sound by throwing in a reverb with these settings

Room Size: 100
Low and High Cutoffs off
High Dampening odd
Predelay: ~150 ms (depending on tempo)
Decay: ~0.8 ms
Wet: ~30 %

The reverb sound is really crappy, though, so I'd go for the compression.

Also, don't let these settings restrict you. You will need to do a lot of tweaking in either case to get a really nice sound, because every sample is different.
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