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White noise for buildup in track
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Eyeofthejedi
Hey all,

I was wondering if anyone in here could walk me through the finer steps of creating some background noise for a buildup in my track.

My track is coming along quite nicely, but in the build up, i need to create a massive swirl in the background using white noise.. and so far i have been unable to achieve a professional sounding build up.

Im aware its just a matter of tweaking the cutoff and resonance controls to get the desired effect, but i was wondering if anyone here could post some examples and walk me through it exactly.. or even some patches for a vst.. i have most common ones, so any help would be really appreciated.

Peace :)
retrobyte
Crystal VST is actually really good FREE VST for creating some nice sweeps. The patches that are included are top notch. Even though it's a bit difficult to get the grasp of - it's fairly unique - if you know what you're doing it's pretty easy to tweak the presets to get just the right sound for a sweep.
gr8ape
Well its jsut a matter of setting up a white noise filter sweep (lowpass or highpass, whatever) with or without resonance. You can add tremolo for effect, flanger etc
PutBoy
Just add effects like crazy. Automation, Gating, Flanger, Chorus, Reverb, Delay, whatever you can think of really, and see what works...
paulc_dj
quote:
Originally posted by gr8ape
Well its jsut a matter of setting up a white noise filter sweep (lowpass or highpass, whatever) with or without resonance. You can add tremolo for effect, flanger etc


How do you determine the length of the sound (white noise) and how do you get the sound to sound like its rising. What I am after is a "white noise "rise" over 16 or 32 beats.

Thx.

PC
Connector
quote:
Originally posted by paulc_dj
How do you determine the length of the sound (white noise) and how do you get the sound to sound like its rising. What I am after is a "white noise "rise" over 16 or 32 beats.

Thx.

PC


Change the attack to make it rise and decay to edit the length.
DJ Shibby
If you're using FL Studio, just add a 3x osc, and set all the waveforms to the white noise option. Now, detune it a touch, and add phaser/reverb/delay/etc etc etc to make it sound kickass.

Good luck!
IDarkISwordI
quote:
Originally posted by paulc_dj
How do you determine the length of the sound (white noise) and how do you get the sound to sound like its rising. What I am after is a "white noise "rise" over 16 or 32 beats.

Thx.

PC


Hey. Its actually a wide bandpass filter that makes that sweeping sound. Try different widths (which is usually defined by the 'Q' knob or sometimes they label it 'res') and automated the frequency.

Cheers,
Zac
cybernetica
If your synth has a filter envelope adjuster, you can just try to modulate the filter cutoff (bandpass filter highly recommended) with the filter envelope. You have to adjust decay and attack to make it fit with the length of the sample. I could show you how to do this in Linplug Albino or ReFX Vanguard if you want.

Another interesting option is a flanger. You got to adjust the flange interval to the length of your sound and should put the "wet-dry" controller to 60-100% wet. Causes a nice sound like a jet starting ;)
paulc_dj
Wicked, all great answers.

Shibby, I do indeed use FL Studio, so I'll definitely be trying that out.

Connector, I tried doing that in albino 2, on a sound called "noise rise 2" and I couldn't get it to sound any different by adjusting the envelope. :conf:

Cheers Darksword, I'll try that one as well.

Cybernetica, I use both of those, so a tutorial on either would be really cool mate.

And I've used the flanger before as well. I'm really looking for that fizzy sound that most trance producers manage to make sound so sweet and smooth.

Thx all.


PC

cybernetica
Here ya go :) ... I used Linplug albino for this, and it's a very basic white noise sweep. But it sounds okay and you can still add something to refine it a little.

1) Choose a noise waveform as the only oscillator in Albino (in the upper left of the interface), preferably the "white noise" since you have asked for this one ;) ... I personally prefer the pink noise for this kinda sweeps, but whatever...
2) On the right side in the "filters" selection, choose the "cream filter", and set it to "bandpass", 24dB (you can choose the silk filter too, I didnt really get the difference between those two, but cream sounds better IMO :P).
3) Set the cutoff to something around 300-2000 Hz, whatever sounds good to you. The more important thing here is to set the resonance to a higher level, a value like 60 works fine for me. If you want your filter to sound more tonal, increase it, for a more noisy sweep reduce it a little. You will see when playing around anyway. Now the trick is to set the "env" knob to at least 0.75 ... 1.0 will work as well.
4) Now you gotta take a look at the envelopes in the left, below the oscillators. Make sure it is set to "ADSFR"... Then click on the "A" on the left, which will control the basic amplitude envelope of the synth. Set attack and decay to something like 1.0, you dont need to care for sustain/release etc. If the sound still "stops" too early, try turning up the "sustain" controller.
5) Anyway, now the most important part is the filter envelope, which you can select by clicking on the "F1" button (on the left side of the interface). You can now edit the filter1 envelope. Since we set the amount of the filter envelope modulating the filter cutoff to a high value, this envelope will basically do a fast knob tweaking for you. Set the attack to zero, and the decay to a high value. that means the filter cutoff will start immediately (zero attack) and then slowly fade down - the faster the decay, the faster it will fall. If the sound is still "too high" for your taste, adjust the "pitch" controller down to something like "-100". You now have a "noise fall", to make this a "noise rise", just turn up the "attack" value of the filter envelope.
6) You're done. You can experiment with all the knobs to adjust the sound to exactly what you imagined. You can now try to put several sweeps together to fatten up the sound. I recommend you add some delay and reverb too.

Okay, probably a bit much of a tutorial. Hope it will help some beginners ;)
Aquarian
I find that those kinds of effects sound better if you layer it with a long reversed crash or hit sample.
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