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Funny problem in FL. Not an "RTFM" case ;)
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| echosystm |
Ok, basiaclly ive got a bass channel in the mixer witht the volume sidechained to the peak controller. Sounds fine when im just listening to it within FL, but as soon as I go to render to wav, the sidechaining dissapears (and obviously sounds horrible when the kick + bass collide).
Anyoen got any ideas? I got no idea what to do =( |
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| Corteoz |
| Upload FLP so we can try to help you. |
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| echosystm |
Im at work right now, i'll upload it when i get home.
Basically the routing goes like this
Atmosphere (bass) -> 3 -> 5 -> master
Kick (sample) -> 4 -> 5 -> master
Everything else -> *XXX* -> 16 -> master
Channel 3 volume is assigned to the peak controller in channel 4.
Channel 5 has a compressor (compressing kick + bass together - tried turning off, same prob still).
Channel 16 is just an EQ cutting out everything below 200hz.
Master has T-Racks on it (tried turning it off - still have same prob).
As far as i can see I havent done anything stupid there :conf:
Oh, I'm doing everything in 96hz, not 44, could that be a problem? Since the wav is obviously saving in 44? :conf: |
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| TRANcL8R |
Did you try other than Atmosphere?
as far as i know the sperctasonics plugins (UVI engine)introduce some latency,so you get wrong timing when rendering....
try others vst and see if it works! |
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| paulc_dj |
| quote: | Originally posted by TRANcL8R
Did you try other than Atmosphere?
as far as i know the sperctasonics plugins (UVI engine)introduce some latency,so you get wrong timing when rendering....
try others vst and see if it works! |
Yeah I get latency as well when rendering a tune with an atmosphere track to WAV. Any way to get round it?
PC |
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| TRANcL8R |
The good news is FL 6 will have latency compensation on mixer tracks,but for now,someone post a DLL file that reduce the latency on the FL forum (link)
or you can try the voxengo latency delay! |
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| cybernetica |
| Maybe a bug with the automation? Check if you have any automation tracks that turn the sidechaining off in your project. |
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| echosystm |
Yeah, its the latency :(
I actually noticed that problem with the latency before on other tracks and just assumed i screwed soemthing up haha.
I don't have this problem with any other synths. But, luckily I managed to reproduce the same sound (roughly) using a few triangle IIs lol.
Problem solved i guess.
Someone should sticky that latency dll fixie thingie |
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