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exporting 32bit wav from FL ?
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| krivi |
hi,i am asked to export 96khz,32bit wav from FL studio and know very little about that stuff,i exported it but i cant listen to that wav file,i assume it cannot be listened by players , but how i know that it's ok? i see it in sound forge but cannot listen too.
is it possible my sound card doesnt support 32bit exporting? how can i check that wav is valid? |
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| IDarkISwordI |
Hey. Exporting to 32bit is only useful if you plan to do a lot of stuff to it in something else like Soundforge or Audition or some other wave editor. There currently arent any consumer 32bit cards on the market. The current highest resolution available (consumer wise) is 24bit. For most purposes, just leave it at 16bit.
Cheers,
Zac |
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| RichieV |
| pros don't even use 32 bit audio |
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| krivi |
but it's not for me i am sending it to studio, i am just wondering is it valid file because i cant play it but i exported it?
how can i export 24bit from FL i cant find 24bit option?
i wonder if exporting depend on sound card? maybe my sound card doesnt support 24/32 exporting , but fl give me 32 options and i assume it is valid file? help please |
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| IDarkISwordI |
| You cant export 24bit audio and while u can export 32bit, ur soundcard isnt able to process that high of resolution of audio. Think of it as trying to display 32bit color on a black and white monitor or trying to display a 2048x1536 on a monitor that can only display 1280x1024 as a max. The result of either is nothingness. |
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| krivi |
yea,i understand..but i can still send it to studio despite i cant play it on my computer? it's valid file?
thanx on your replies mate |
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| jojimbo1 |
DarkSword is right. But you can check if it is a valid file by opening it in soundforge. If it opens and you can see the waveforms, then the file is valid. (Otherwise soundforge wouldn't have been able to open it)
If your soundeditor can open it, then its a safe bet that the studios sound editor will be able to open it too. |
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| krivi |
yea i open it and see waveforms i think it's valid. i just dont have experience with this so i am sceptic...
thanx you guys for help!
cheers |
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| RichieV |
| i still don't understand why you want to do it |
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| n-rage007 |
| quote: | Originally posted by RichieV
i still don't understand why you want to do it |
to send a better quality product, atleast in terms of the sound. |
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| Atlantis-AR |
| quote: | Originally posted by RichieV
pros don't even use 32 bit audio |
They use 64 bit floating point. ;)
krivi, render in as high a bit depth as your sequencer will allow. I'm not sure how you're not able to play it back, but I always thought Sound Forge converted the output to 24 bit regardless, as I have no problem playing back 32 bit float and higher files through my MOTU 828mkII FireWire (just don't play them in Winamp).
Using a 96 kHz sample rate is good, but definitely keep the bit rate as high as possible, and don't apply dithering (which disables upon selecting 32 bit float output anyway). Actually, how are you rendering in 32 bits? Surely you mean 32 bit float. I use 32 bit float (0.24) when rendering in FL Studio, though I'm not sure what problems Cool Edit's own format (16.8) poses, in case that's what you're doing differently. |
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| krivi |
yea i export as 32 bit float...
atlantis thanx a lot for sharing your knowledge,your posts are awesome.
for richieV i dont really see what's your problem,i just asked for help and found answer to my question from these guys. you gonna make another post about how you dont understand why i need 32bit exporting? if you are really courious about that PM otherwise it doesnt have sense |
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