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NBA to create huge digital archive
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Orko
quote:
OUNTAIN VIEW, Calif.--If you're a rabid basketball fan who's wished you could get your hands on video of that one memorable shot by Michael Jordan from the Chicago Bulls play-off game you went to in 1989, the National Basketball Association may soon be able to help you out.

The league, working with Silicon Graphics, is setting out to create a digital archive of the entire filmed history of its games, from legendary contests between the Boston Celtics and the Los Angeles Lakers to seemingly meaningless late-season games between out-of-contention teams. The archive will be available at NBA.com. The league unveiled the project Thursday night at SGI's offices here.
NBA video

If the project, which could take as long as six years to complete, goes as planned, fans should be able to get their hands on clips of just about any hoops moment they want, and even create their own personalized video reels.

"We're thinking of making the video available to (fans) so they could edit their own highlight videos and hopefully make them available (in turn) to NBA.com," said Stephen Hellmuth, senior vice president of operations and technology for NBA Entertainment.

The program involves archiving all new footage on a sophisticated digital storage system as well as the painstaking transfer to digital media of nearly 60 years of footage currently stored on aging videotape. It's aimed at making any filmed moment in the league's history accessible to anyone, from coaches to fantasy-league fans.

The NBA won't wait until the whole thing is done, and could start rolling out bits of the project as early as next year, but it's not yet clear how the league will charge for it. Hellmuth speculated that NBA fans could pay for the right to compete to create the best custom highlight reels, which they would upload to NBA.com. He said it was also possible that fans could pay for the right to sift through the archives and create personalized content that they could then burn onto DVDs on their own computers.

Hellmuth said he thinks the NBA is following a technological path that will be of great interest to Major League Baseball and the National Football League.

"This is a migration that all sports leagues are going to have to make," he said. "We're at the center, so we're going to get there first."
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According to Greg Estes, SGI vice president for global marketing, the NBA will be leveraging a system that includes SGI storage systems, its computers and its software.

"They have hard problems to solve. They have 30 satellite feeds coming every day (to manipulate and archive, and our technology) is at the heart and soul of that," Estes said. "We're excited about the NBA saying it out loud."

The NBA plans to employ an unspecified but large number of people to review every minute of its footage, both new and old, in order to time stamp and review plays. The idea, said Hellmuth, is to create a giant searchable database of plays that would note the players involved, their exact location on the court, at what point in the game the play happened, the outcome of the play and a rating for it.

Then, he continued, anyone could search the database for, say, all 3-point shots with less than two minutes on the game clock by the Golden State Warriors' Baron Davis.

Hellmuth also said the archiving project is being done in a "burning the candle at both ends" manner in which all new game footage and the oldest footage--which must be dealt with before old tapes deteriorate--will be handled and made available first. Then the league will work toward the middle.

And though the project is about making any of the footage available to anyone who needs it, the league is clearly most excited about the revenue potential such an extensive library could bring.

"I (might) want to see the three times (Milwaukee Bucks Hall of Famer) Oscar Robertson fouled out with less than 10 seconds left," said SGI's Estes. "Just as a fan, to bring fans into the game, it's just amazing. And from a business standpoint, this allows the NBA to monetize" its archive.


source
im stolked about this! I thought those early Michael Jodren years were lost, and i never got to see him play in his youth. Now this!!!!!!! now i just have to wait a few years, till they get to the late 80s.
E2EK1EL
That's ing amazing ... I love watching Jordan schooling everyone.
Orko
quote:
Originally posted by E2EK1EL
That's ing amazing ... I love watching Jordan schooling everyone.


yeah man. I only got to see Jordan when he was a little older, and was more shot focused. I never go to see his high flying days, because i was in india back then. I was just talking about this to my room mate like a few weeks ago.

im sooo happy! I would pay anything for the entire bulls archive 86-96
mindspin
this will take over my life. seriously.

bye bye school....hello michael magic and larry!
Orko
quote:
Want to See That Shot Again? Download It for $3

DESPITE the many treasures posted online, sports fans still can’t find videos of the first Yankee game they saw with their fathers, or download all of Pete Maravich’s behind-the-back passes.

But Baron Davis’s recent demolition of the Dallas Mavericks is yours for the taking. The National Basketball Association said it would announce today a new video download store that it quietly rolled out at the start of the playoffs, allowing fans to download, for $3 apiece, playoff games from this season and last.

Other major sports organizations, mindful of the Internet’s insatiable appetite for video clips, are converting game footage to a digital format to post online. The leagues say the effort is a necessary, though costly, means of preserving their histories. But given how deeply fans crave to reconnect with obscure moments of their favorite teams, the initiative could generate significant revenue.

According to Steve Grimes, who, as the league’s vice president of interactive services, oversees NBA.com, early sales have been “promising.”

“It’s not a big surprise: great games and surprising results have driven the most popular downloads,” Mr. Grimes said. For instance, he said, the hotly contested series between the Golden State Warriors and the Dallas Mavericks has sold well, as has the final game from last year’s championship series between the Miami Heat and the Mavericks.

In addition to single games — which come free of commercials or timeouts, and which feature league announcers — fans can download an entire series for $13, or all playoff games for $80. The average game length is a little under two hours.

For the moment, users cannot search the clips for, say, every Steve Nash assist, but that is coming. According to Steve Hellmuth, a senior vice president with the N.B.A., league employees are breaking down game films and logging events within each team’s possession.

For instance, if San Antonio’s Tim Duncan pulls down a rebound and then dunks, N.B.A. employees would tag the video with those two events; in the future, viewers searching for Duncan’s rebounds or dunks could quickly find that sequence.

There are about 500 such highlights in each game, and because only humans can log these events, the tagging process is labor intensive. Mr. Hellmuth said the league has about 40,000 games on tape in its archive, mostly from 1990 and later, and about 3,800 have been logged. Those games are already being used by coaches to scout other teams, as well as league executives who review the calls of game officials.

“We’re getting slowly to our older games, but we’ll be focused 100 percent on that this summer,” Mr. Hellmuth said. It will take about eight years before all 40,000 games are digitized and logged. Mr. Hellmuth declined to discuss the cost of the project. “We view this as a mission we have to execute for the fans,” he said. “The revenue side of it comes second.”

According to Ken Kerschbaumer, editorial director of the Sports Video Group, an industry trade group, the N.B.A.’s efforts are “a bit ahead of the curve,” compared with those of other leagues. “But other leagues, colleges — everybody’s looking at digitizing their archives.”

Mr. Kerschbaumer said no one has proved how valuable those archives can be, so sports organizations cannot tell whether online sales of their clips will merely help defray costs or turn into a significant source of income. “But it could bring in some good revenues,” he said.

Although the idea of searching for specific instances of a player’s career and compiling one’s own highlight reel sounds enticing, consumers are unlikely to do so, according to Scott Bailey, general manager and vice president of Turner Sports New Media, which produces the official Web sites for Nascar and the P.G.A. Tour, among others.

Mr. Bailey said that in 2001, his company experimented with an approach where Internet users could create highlight reels from archived auto racing footage.

“You could search all the night races on a short track that Jeff Gordon crashed in, or won in a final lap, which sounds great, right? Consumers didn’t want it,” Mr. Bailey said. “The larger opportunity here is in the things you’d see at the DVD store where someone has packaged a series of dramatic moments for you.”

This summer, Mr. Bailey said that Nascar.com would release many more videos for downloads, like compilations of races a particular driver has won.

Like other organizations, the National Hockey League is struggling with how to quickly digitize and index its mountain of archival footage, which dates back to the 1920s. Patti Fallick, group vice president of NHL Productions, which maintains the league’s video archive, said the league must carefully choose the people who index that footage.

Ms. Fallick said those who log the events from a game must also evaluate the best plays, and only those with deep hockey knowledge can make such judgments.

Other leagues are finding low-cost sports experts from a familiar talent pool: college students. “We pay them $15 an hour,” said Bob Bowman, the chief executive of Major League Baseball Advanced Media, the league’s online subsidiary. “It’s not a multimillion dollar project,” he added, “but nor is it a $100,000 project.”

Mr. Bowman said that MLB.com will later this year introduce a video search product so users can search through hundreds of games to find highlights from specific players. Users will likely be able to download those clips free, he said.

“The cost of the technology to do this keeps coming down, but we don’t really have a choice,” Mr. Bowman said. “We don’t know how a standard game from 1963 will drive revenue, but we have to have it.”

The National Football League will roll out a new version of its Web site this summer, with a heavy emphasis on video, said Brian Rolapp the league’s vice president of media strategy. Mr. Rolapp said the league is weighing how much historical footage it could offer for downloading, and which clips would be supported by advertisers, versus those that would be available for purchase.

Mr. Rolapp agreed that it is costly to digitize the league’s old games and highlight reels, but thanks to the proliferation of high-speed Internet connections and video-sharing sites, that footage has become valuable.

“People have talked about this for a long time,” he said. “But the difference now is that it’s really worth doing because you’ve seen business models develop to warrant the investment.”


So it looks like it is finally happening.

http://www.nytimes.com/2007/05/07/t...igg&exprod=digg
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