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Velocity value has no effect on certain samples in Battery
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Magnus
I'm using Cubase and Battery 2. I've ran into this before in the past and now its happening again. Certain samples, and it ALWAYS is a kick of some kind, when placed into a cell in Battery, play at full velocity regardless of what velocity information I draw in. So 0 is off, and 1-127 all produce the same response. Velocities work fine on other samples. Its only certain ones I have and they are always kick samples that give me this trouble. Is there a setting I'm missing? I can draw in velocity information and drop in any sample and it responds normally as it should but the second I drop in one of these kick samples, the sample just plays at full velocity, ignoring the velocity information completely.

I started thinking maybe there is some kind of info contained in these samples so I cut pieces of them out, saved them as different formats, and still they react the same way when placed into a cell. I'm out of ideas. Anyone?
DigiNut
Velocity control is part of Battery's mod matrix. Usually, each cell defaults to having one item in the matrix which is Velocity->Volume and the mod amount up to 100. If you delete a cell, you lose all the information in it (mod matrix, routing, etc.). This is actually one of the things that really pisses me off about Battery and I hope they fix it in a new version - you cannot remove a sample from a cell without removing everything in that cell, including the mod matrix which contains velocity control.

Anyway, to get the velocity control back just click the "mod" tab and add what I said above - Controller = Velocity, Slider up to 100, Output = Volume.
Magnus
DigiNut you are the man! Thanks so much! Its all workin good now. ;)
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