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swinging beats for trance
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stabmasterflex
Typically how much swing do people use in trance tracks? Anyone have a rule of thumb that they go by? Also, what's the best way to swing a beat in cubase sx3? I use NI battery and haven't found an easy way of swinging beats.

Stab
Mr.Mystery
None.
thecYrus
i swing them about 1/64 and use the standard piano roll set to quantisize at 1/64 there is imho a possibility to let it groove with an inbuilt function. but i don't know how to use it as i prefer to set the notes myself..
Derivative
surely it depends on the type of trance?

in psytrance there are swing beats but it is very, very subtle. listen to any protoculture tune (silicon sound, silicon sunrise etc). then again, hihats in psytrance are usually not especially high up in the mix, whereas in tech trance they are.

tech trance has a lot of swinging hats. it really depends on the style and what you are shooting for.

how to swing beats? depends on what you are using. in FL, turn the snap to none and manually offset certain specific notes in the piano roll. alternatively you can use a program like logic or reason to import a wav of a drum loop, slice it up into transient hits and save this data as a groove clip or a rex file. you can then import your groove clip as a midi file to see how they swing their beats to achieve their desired effect.

using this method you can also outright steal other people's grooves.

i tend to just manually swing things since i think you need a certain degree of swing (even if it is just a little) to give your percussion a natural, human kind of feel. otherwise it sounds boring and mechanical, and your brain is really good at picking up cyclical/repeating sounds.

you can delay certain hits to create 'rolling' and 'tumbling' effects which can be useful. i hate to sound like a broken record, but it really does depend on what impression you want to leave on the listener.
whiterex
quote:
Originally posted by Derivative

alternatively you can use a program like logic or reason to import a wav of a drum loop, slice it up into transient hits and save this data as a groove clip or a rex file. you can then import your groove clip as a midi file to see how they swing their beats to achieve their desired effect.


I would like to get logics 16a 16b swing/groove settings and import them into a temp reason project so that I can use the "get user groove" in reson, and use them for my projects. What is the simplest way to do this? Do i just create some midi data in logic 16 steps long and then to get it into reason what do i do?
DJSolo
In FL there is a swing slider on top of the Step Sequencer and then you can further edit the HiHats by bringing them into Piano Roll. In Cubase you can do it by going to Midi > Quantize Setup and playing with the Swing Slider annd Settings. You can also use Cubase's Hitpoint/Slice function to chop up a loop and grab its groove.
I usually use 50% Swing...but I'm making House Music so its a little different.
whiterex
quote:
Originally posted by DJSolo
In FL there is a swing slider on top of the Step Sequencer and then you can further edit the HiHats by bringing them into Piano Roll. In Cubase you can do it by going to Midi > Quantize Setup and playing with the Swing Slider annd Settings. You can also use Cubase's Hitpoint/Slice function to chop up a loop and grab its groove.
I usually use 50% Swing...but I'm making House Music so its a little different.


I am also making house music... It seems that house requires even more attention to hi-hats and swing than trance does... I have experimented with reasons shuffle features but dont really find it that great.
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