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What do you Use? Compressors and Settings (pg. 2)
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Rob
All this "dead" and "empty" space that you're talking about in your mix is most likely not even a compression issue. If the sounds you're using arn't any good and don't fill up enough frequencies, all compression will do is make sounds sound ter.
Atlantis-AR
quote:
Originally posted by Biatchzxz
No bro its not like that at all. I just gave you something i saw. I do read tutorials, but when i ask a question it is because i want to know from experience. i just gave an example of what i saw. I didnt want to come off like i dont use the "Search" Button at all. because i use it. Sometimes its easier to here it in a simple form from someone that is making the same music and know what i am reffering to. Those Tutorials in the Links are DEF. a great help. I am going to read them. and see what it can teach me. your help is much appreciated. I usually do trial and error before i read up and then read to fix my mistakes. This is my way of doing things. Not everyone has the patience to read read read. I want to get to the point which might not be the right way, but a way that ive always done. Sorry if i bothered you with my post.

Aight, sorry I misunderstood. With "search" I didn't mean the actual search button here, but I was referring to Google. It just seemed you weren't sure what the actual controls do, which of course isn't going to help much if you're asking for settings. Anyway, I agree with not everyone having the patience to read. I tend to fall into that category quite often too, and I think a lot of my early years were spent doing as you described.

About the topic though, just remember that the treshold is probably the most material-specific, so don't rely too much on settings when setting it. You just have to learn to recognise "overcompressed", and set it to suit the material you're working with. As for ratio, the higher the more severe the volume reduction will be; and attack and release fall into the category Storyteller described.

Not really sure what else you're wanting to know. As far as mastering goes, you definitely want to use a multiband compressor, as psyklolink said too, but you have to watch out not to squash the life out of the sound, as limiting at the end of the chain will reduce the dynamic range further. Just be sure to A/B the sound often and try to find a good balance.
richg101
threshold - depends on what kcik sample your are using. play around.

attack - 45-50ms

release 20ms

ratio - 2.5;1;1

make up gain - as with threshold.


set the attack relese and ratio to these and play with the other two. until u get the sound u want. thats what i do anyway.

comping during mastering is similar but i change the ratio to 2.0 and the attack to 50-52ms. set threshold higher aswell. then play with make up gain.

this is what i do anyways...

multi band comps i dont think are necesary... if the mixdown is balanced enough then why use one? i dont understand this myself...
Biatchzxz
See. This is what i am talking about.. POSITIVE ! I am sure there are tons of people just Afraid to ask about certain things because of the negative response.

Yeah i totally understand about not squashing the sound to hell. Overcompression def kills a track. I am looking more into the sense as far as like Sidechaining the Sounds. I am obviously familiar with sidechaining the kick and the bass together to make them sound tight and linking them together. Yes i know what sidechaining is. :) . Are there any specific sounds one can "RECOMMEND" linking together. I actually read those Tutorials Atlantis you linked me to: SICK HELP and opened my eyes up to really EQing my sounds a bit more to really bring out sounds and brighten up the track a little. I know there are all different types of little things that matter to make a good track. Ive been producing for a couple years and really just fell into my place. I am usually not the type to know book smart, but can figure almost ANYTHING out byself by just trial and error. hell i have no clue how to play piano, but manage to learn all by myself. I am just always pondering about a way to just learn quicker from other users that i am sure have experienced what ive experienced.



Ultrafunk BTW is awesome.
mysticalninja
how do you side chain with ultrafunk compressor?
Storyteller
it doesn't come with that feature to my knowledge.
Biatchzxz
Back to my question. What compressor would one recomend that would have a built in Sidechain and good overall quality as a VST. It doesnt have to be a freeware one. I am willing to spend the money on something.. Just give me an idea of what to look into.
Aquarian
my kick bible:

http://www.tranceaddict.com/forums/...threadid=276466
nhibberd
jup
mikefasssy
quote:
Originally posted by Biatchzxz
Back to my question. What compressor would one recomend that would have a built in Sidechain and good overall quality as a VST. It doesnt have to be a freeware one. I am willing to spend the money on something.. Just give me an idea of what to look into.


waves c1 sc

Vizay
quote:
Originally posted by Biatchzxz
Like as far as taking the Kick and Clap. And Sidechaining them to get a tighter sound. The settings as far as Threashold. Attack. Ratio. Release.

In FL i saw one of the templates for club had compressor on main out put with settings.

Threashold -0.0
Release - 200
Ratio - 1:0:1
Attack - 15

I really want to make that kick thump and have it sounding tight with the percussion, hats and such... Feel like there is a lot extra dead air space that can be eliminated in my tracks.

Something that i can work with before i go head an go crazy with sounds and melodies.. I feel it would ideas flow easier to know that its set right.


first of all, sidechaining isn't a magic way to make your mixes sound tight and perfect. It's a method to get a certain sound, shure but it's not that universal "makes everything sound good" thing (seems like you'd want that).

that compressor setting you posted from FL is quite funny tbh. it has a threshold of 0 wich basicly means that unless the signal reaches 0 it won't even kick in. Evne more funny is that if it would kick in it wouldn't compress the signal a bit since the ratio is 1:1.

Just get out of your head right away that there is no settings you can copy from someone else to get a good sound (well unless you have the exact same samples and sounds, settings etc.)

Just learn theese basic rules with a compressor and you can go play for yourself with it instead.

Threshold: This value tells the compressor when it should start compression of the sound. Usually a value in decibel. It's when the sound peaks over this value that the compressor starts compression.

Ratio: how much compression the compressor will apply on the sound. for example, a 2:1 ratio will compress the signal to 1/2 of it's original level. (saying it like this isn't 100% true but it's true enough to be able to understand how it works).

Attack and release: theese values simply tells the compressor how fast it will start and end it's work. for example an attackvalue of 30 means that it will take 30 milliseconds before it starts it's work.
Why you might want to mixture with theese values is to be able to let early parts of a sound through without being compressed. for example the snappy part of a kick.


read this, read more on the net and learn how a compressor works to it's fullest. then and only then will you have any real use of it without having to use random values and hoping it will sound good.
Biatchzxz
Vizay. I understand that party by now. I did some reading and whatnot and am past that part already. I am not trying to copy any setting. what i was asking later on were what objects are mostly used together compressing and sidechain. Not for a setting just opinions.
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