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Renedering tips?
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substorm
Hello!

This may be a stupid question, but i just want to ask someone outhere how to prepare your track for mastering in the best way when you render the track.

I just got me a new soundcard, and im using the ASIO drive when im working and when i render, i render with these preferences:

Driver: ASIO
Bit Depth: 16
Sample rate: 44100

Or should i change to

Driver: MME/DirectX
Bit Depth: 32
Sample rate: 96000

Or something in between. Whats the best combination?


Driver: ASIO or MME
Bit Dept: ?
Sample rate:

:crazy:

I want to get the best quality as possible when i put it in to WAVELAB, after that i know what to do :)

Cheers

Christian
tripudio
depends what sequencer your using, I'm currently using Fl studio and I notice and slight decrease in sound qaulity when rendering, so what I like to do is play the track in the sequencer and have it recorded onto another computer into audition.
ONION
Driver: ASIO
Bit Depth: 32
Sample rate: 44100
WAV
Atlantis-AR
Use a sample rate of 44,100 Hz unless you plan to process the track further (i.e. mastering), and want to do so while maintaining a high level level of quality.

Use a bit depth of 16 unless you're looking to bypass the sequencer's dither and use an external dithering plugin (e.g. when mastering, you might use the Waves L3 to add dither before saving the original 32 bit float file in 16 bit); you'll want to keep the bit depth as high as possible when further processing the mix anyway.

The driver you use has no effect on the rendering quality, though you'll want to use ASIO when working within the sequencer (and probably use a lower sample rate as well).
Atlantis-AR
quote:
Originally posted by tripudio
depends what sequencer your using, I'm currently using Fl studio and I notice and slight decrease in sound qaulity when rendering, so what I like to do is play the track in the sequencer and have it recorded onto another computer into audition.

You know, that doesn't make sense...

If you export in 32 bit float, the rendered output should be superior, even more so when using a sample rate of 96,000 Hz.
substorm
Thanks for all the tips! :) I forgot to point out that im using Live.5. So if i got this right, the primary preferences, for preparing it for the mastering, should be this:

Driver: ASIO
Sample rate: 44100
Bit depth: 32

?

Cheers :D
Storyteller
quote:
Originally posted by tripudio
depends what sequencer your using, I'm currently using Fl studio and I notice and slight decrease in sound qaulity when rendering, so what I like to do is play the track in the sequencer and have it recorded onto another computer into audition.


That's betweent your ears. Audition alters the sound more than the fruityloops rendering does. Audio gets messed when you're sending the audio to another pc by cheap audio cable, especially when it is more than 10m long or lying close to other electric parts.

Fruity is known for having one of the closest to perfect rendering engine.
Atlantis-AR
quote:
Originally posted by substorm
Thanks for all the tips! :) I forgot to point out that im using Live.5. So if i got this right, the primary preferences, for preparing it for the mastering, should be this:

Driver: ASIO
Sample rate: 44100
Bit depth: 32

?

Cheers :D

Looks good to me, but you can also use 96,000 Hz when rendering if you're looking for an extra edge in quality. Just be sure to resample it down to 44,100 Hz before applying dither (e.g. if you're using the Waves L3 at the end of the mastering chain, process everything before it at 96,000 Hz, then resample down to 44,100 Hz, and apply the L3 after that).
Atlantis-AR
quote:
Originally posted by Storyteller
Fruity is known for having one of the closest to perfect rendering engine.

Surely you can't be serious?

Fruity is known for having the most random output. Render the same track twice, and observe the maximum peaks and structure of the waveforms. I'm sure things even sound slightly different each time.
Storyteller
I'm gonna check up on it. I personally think it's one of those myths as I heard a renown artist say reason exports are always out of phase.

Atlantis-AR
quote:
Originally posted by Storyteller
I'm gonna check up on it. I personally think it's one of those myths as I heard a renown artist say reason exports are always out of phase.

I know Reason 2.5 had timing issues, but I'm not sure about 3.0. The mixes I receive do seem to be consistent though, albeit with the occasional glitch. On the other hand, every FL Studio mix I receive has a certain amount of randomness to it. If something needs to be adjusted later, I can expect to have to redo the whole master, as everything is always slightly different.
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