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"Bouncing" tutorial
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jacheatamobits
i took this from the fruity help file (disc recording) and added some stuff.


basicly what your going to do is highlight the channel(8)you want to bounce in the mixer window, press the disc icon (12), name the track, then make sure you check Auto-create audio tracks (1),then press Alt+R. simple, eh?

you can do more than one channel at a time, one pattern, or like it is explained here, one channel of the whole song.

after you "draw" the audio track in the bottom section of the playlist,you can then delete the pattern in your playlist! YAY

here is the Fruity Loops "help" file with alterations:

To do a non-realtime export of a track: (BOUNCING)

1. Prepare the tracks: Press the disk icon (the thingy in the bottom right corner that looks like a floppy disc) on the routing panel. In the browse dialog that will open, select a location and name for the *.WAV file to be recorded. The disk icon turns orange to show the track is ready to be recorded. Do the same for all mixer tracks you want to record.

2. Recording Options: Open the Mixer pop-up menu (1). In the Disk Recording submenu check 32bit floating point recording if you want to render to 32bit wave files. Open the Mixer pop-up menu (the thingy at the top-left corner that looks like a bar-graph) and the Disk Recording submenu check Auto-create audio tracks to insert the resulting audio clip in the Playlist's audio tracks after recording is completed. (taht last part is IMPORTANT)

3. Rendering (read:BOUNCING Alt+R): Open the Mixer pop-up menu (the thingy at the top-left corner that looks like a bar-graph) and the Disk Recording submenu select Render to Wave File. The rendering settings dialog appears. Adjust the settings and press OK to render the track.

NOTE: Some of the options available when rendering a full song are not available for track recording: render to MP3 or MIDI file, saving of NFO file with the audio clip and saving ACID-ized audio.
After recording all tracks that were activated for recording go back to their normal state.

if you want, you could just render like normal (full song) and mute the channels you dont want to "bounce" and then fetch the audio tracks manualy (by clicking on the bottom-portion of the Playlist; thats where your "bounced tracks" go.
Thois
It's different in FL Studion 6, I can't find it there
thoughtlessjex
Bouncing in FL6 is a little different. Mostly, the record button is at the bottom of each mixer track. There may be other differences. I don't bounce much. :3
Liran-A
I don't work with Fruity Loops but tnx anyway :)
jacheatamobits
lol i forgot , im using teh OLD fl!!

oh well, :whip:
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