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kick drum
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alexlosy
Hi i'm using cubase and reason but I can't seem to create a punchy but soft like kick drum similar to Armins........
Can anyone help me to achieve this????
:conf:
Liran-A
It's hard to explain how to get the specific sounds you want.
You should have to try many times until you'll be satisfy.
alexlosy
markus schulz or armin van buuren kick drum, anyone??????
StanVoid
quote:
Originally posted by alexlosy
markus schulz or armin van buuren kick drum, anyone??????


do a search first, this is such a over-asked question it's annoying.


NO NOBODY HAS AN ARMIN OR MARKUS KICK FOR YOU WRAPPED IN A GIFT BOX!
alexlosy
dude but what do you mean a search? I've tried so many combinations, passed through loads of effects etc and it still wont work!
Eldritch
Search the forum maybe?
funkysouls
he meant "forum" IMO.
gr8ape
Start by practicing synthesizing simple sine wave kicks (pitch bend a low sine wave to get a PIU kinda sound) You can get very punchy kicks with that.
Then practice layering kicks, its kinda long, but very rewarding.
/I\
quote:
Originally posted by alexlosy
Hi i'm using cubase and reason but I can't seem to create a punchy but soft like kick drum similar to Armins........
Can anyone help me to achieve this????
:conf:


erm use a regular heavy trance kick and filter out some highend frequencies ... maybe use a lowpass filter ... just an idea :toothless
berocore
Someone (I can't find it right now in the forum) posted this "tutorial" how to get good kick.
Try this maybe it'll help you.
The Perfect Kick - Here's How

I've had one or two PMs lately asking me how to get a good Kick sound. This seems to be as a consequence of my questioning the virility of some kicks that are showing up in tracks for review. The sound of these kicks have varied, from light window-tapping
to puke hitting the pan of a WC.

So here goes. These settings are very, very specific and have taken a lot of time to get right. They work for me, so they might just work for you. If some of the settings seem odd or bizarre, try them first before flaming me saying "That can't be right".

This presumes of course that you have a good quality kick sample to being with, and haven't just recorded granny swatting a fly with a newspaper. Raw 909s are ok, but need layering with another sample which is a bit more sleazy and dirty.

Samples MUST be in mono (as should be the bass), otherwise these settings are screwed.

The input level of the sample should be at 0db or a little less.

EQ
Use the high-pass filter to roll of frequencies less than 40hz.
Use the notch filter at around 800hz.
That will do for now. You can get creative later.

Compression
Here we're looking for gain reduction of 8db.

Threshold: -10db
Attack: 0ms
Release: 50 to 100ms
Ratio: 8:1
Knee: hard

Set the make-up gain so that the level comes back to 0db.

(Using the Logic compressor make sure Peak is selected and you can use
the auto-gain feature)

So far so good.

The Kick and Bass must be compressed together.
So create a stereo Group in Cubase or a stereo Bus object in Logic.
Set the kick channel output to that group or bus.

Insert a compressor here. Gain reduction should be -6db.

Threshold: -8db
Attack: 0ms
Release: 80ms
Ratio: 9:1
Knee: hard to soft

Do NOT adjust the make-up gain. Leave it at 0.

The channel fader should be reading -8db with just the kick playing.
Why -8? well you need to produce a mix with an overall output level of -3 to -4db.
When you add in all of the other elements that's what the mix should be.

Mastering will then bring up the overall level and the final level for the kick
should be -3db mastered.

Now suck and see.
:)

alexlosy
quote:
Originally posted by berocore
Someone (I can't find it right now in the forum) posted this "tutorial" how to get good kick.
Try this maybe it'll help you.
The Perfect Kick - Here's How

I've had one or two PMs lately asking me how to get a good Kick sound. This seems to be as a consequence of my questioning the virility of some kicks that are showing up in tracks for review. The sound of these kicks have varied, from light window-tapping
to puke hitting the pan of a WC.

So here goes. These settings are very, very specific and have taken a lot of time to get right. They work for me, so they might just work for you. If some of the settings seem odd or bizarre, try them first before flaming me saying "That can't be right".

This presumes of course that you have a good quality kick sample to being with, and haven't just recorded granny swatting a fly with a newspaper. Raw 909s are ok, but need layering with another sample which is a bit more sleazy and dirty.

Samples MUST be in mono (as should be the bass), otherwise these settings are screwed.

The input level of the sample should be at 0db or a little less.

EQ
Use the high-pass filter to roll of frequencies less than 40hz.
Use the notch filter at around 800hz.
That will do for now. You can get creative later.

Compression
Here we're looking for gain reduction of 8db.

Threshold: -10db
Attack: 0ms
Release: 50 to 100ms
Ratio: 8:1
Knee: hard

Set the make-up gain so that the level comes back to 0db.

(Using the Logic compressor make sure Peak is selected and you can use
the auto-gain feature)

So far so good.

The Kick and Bass must be compressed together.
So create a stereo Group in Cubase or a stereo Bus object in Logic.
Set the kick channel output to that group or bus.

Insert a compressor here. Gain reduction should be -6db.

Threshold: -8db
Attack: 0ms
Release: 80ms
Ratio: 9:1
Knee: hard to soft

Do NOT adjust the make-up gain. Leave it at 0.

The channel fader should be reading -8db with just the kick playing.
Why -8? well you need to produce a mix with an overall output level of -3 to -4db.
When you add in all of the other elements that's what the mix should be.

Mastering will then bring up the overall level and the final level for the kick
should be -3db mastered.

Now suck and see.
:)


Sorry for asking an overasked question guys....I'm new to this forum si I wont make the same mistake again lol! The search is quite useful though, thanks for the help! :wtf:
clubkidnycnyc
listen to the kick over and over

did they use distorion ,compression how much?

is it a 909 ,808 is it a sine wav?

how much decay is used

a lot of questions you can answer yourself
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