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Ideas for FX's (Brainstorming time!!) (pg. 4)
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| JustinMead |
| ^Nice, some funky sounds! |
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| JustinMead |
Sry for Double post
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Used a random Preset, but i expanded on it alot, i used vanguard, lots of automation to make it evolve, can even make a longer and interesting peace when i get my keyboard working :P
What do you guys think? |
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| cybernetica |
Awesome Thread! You guys posting great noises and tutorials rock, first of all Derivative! You get paid per line? ;)
I gotta try to make some tutorials for wicked FX as well... soon. |
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| cybernetica |
| quote: | Originally posted by JustinMead
Sry for Double post
[[ LINK REMOVED ]]
Used a random Preset, but i expanded on it alot, i used vanguard, lots of automation to make it evolve, can even make a longer and interesting peace when i get my keyboard working :P
What do you guys think? |
cool sound, quite dark. This would work nicely in a Goa track. :) One thing you could change maybe: You can clearly hear the vanguard's distortion. Maybe reduce the overdrive in vanguard and add maybe a waveshaper or something for overdrive afterwards. |
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| cybernetica |
now here is the first sound I got for you: the psy "rubber" sound, made in Albino 2.
example mp3:
http://www.yousendit.com/transfer.p...C8C1BD530C097C3
screenshot of the albino settings:

How to do it (In Albino2) :
First of all, choose two oscillators. Set the first one to "FM" and disable the "track" button on it. This will be the modulator for the second oscillator.
Choose digital waveforms and set all waveforms to "sawtooth". Transpose the first oscillator 3-5 octaves higher than the second one.
You can experiment with transposing one or two oscillators up and down, it will produce some very interesting results.
As a filter, use a bandpass with rather high resonance and cutoff between 1000 and 2000Hz, set the "track" value to maximum.
The trick is now to use an LFO to modulate the pitch of oscillator 2. Do the same with another LFO modulating the filter cutoff.
Sounds cool already, huh? Try using a phaser set to 100% "wet" and inverted feedback, it will sound really spacey that way. Set the "center" of the phaser to 3000-6000 and "feedback" and "stages" to a low value.
Add some long delay and reverb for extra spaciness ;)
Here is a rar file with the preset (for Linplug Albino2):
http://www.yousendit.com/transfer.p...E7F4D9C03E5E9B8 |
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| Derivative |
I love the psy rubber sound. Id forgotten how ing good Albino was - I just kind of put it on the backburner once I got going with the Virus B.
Time to make some more rubber effects xD
| quote: | | Awesome Thread! You guys posting great noises and tutorials rock, first of all Derivative! You get paid per line? |
Believe it or not I do this for fun. Boring bastard that I am. |
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| JustinMead |
^
Thats a fricken cool sound! Ill post some more when i get home, random effects ftw |
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| sonic_akb |
The tutorial from Derivative adapted for the Albino 2.1
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3 patches for Albino 2.1 + mp3 demo
I think the last patch (sonik_psy_slider3.FXP) is good.
Thanks for Derivative for these tips. |
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| sonic_akb |
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Pay attention: this rar pack contains the pack above and SOME SAMPLES 24 BITS MADE USING THE FOLLOWING CHAIN:
Albino 2.1 PSY slider ->
Ohmforce Mobilohm ->
Elemental Audio Syste Neodynium ->
TC Works Limiter (preset clean limiting) ->
SoundForge
Credits:
Sonik AKB - Isratrance & TranceAddict member
Derivative - Isratrance & TranceAddict member |
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| Derivative |
I have an SN on isratrance too but I've only posted once in about 10 months. Guess I should post more often 0.o
I'll have a couple more sounds for the Virus coming up this week - Its such an awesome peice of kit for making mind bending effects. Most of the work is in the mod matrix and the LFOs. I think I'll take Albino for spin again - From the Albino samples in this thread, I dont think I am taking it as far as it can go. It sounds ing good |
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| JustinMead |
A vanguard Preset, heavily tweaked, EQed, reverb and High pass.
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| sonic_akb |
| quote: | Originally posted by JustinMead
A vanguard Preset, heavily tweaked, EQed, reverb and High pass.
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Great sound, but would it be possible to you describe this sound on this thread? I mean, step by step?
Thanks! |
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