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Capturing sound form games
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| tonkproject |
is there any way to capture sounds from video games on PC?
Thanx |
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| Hikui |
| which game do you want sounds from? Because if you want low quality square waves etc., there are plenty of VSTs that do that well. If you want specific sound fx's from games(Mario going down a pipe, Guile saying "Sonic Boom", etc.) then it's very different for each system. |
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| tonkproject |
i'm more interest in capturing doors opening,lights swithching sounds...things like this...
a way would be by routng the signal but i was wondering if ther is a program that capture the sound like you capture the image...
Thanx |
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| Centra Spike |
| You can record it with fraps if you like but with games there is always a way to directly access the included sound files. |
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| cybernetica |
| Yes, I'd be interested in this as well. I want Warcraft 3 speech samples :D |
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| chillsonic |
| arm a track and set your recording device to "wave out" or something similar that handles what goes through the sound card. hit record and go into the game and get whatever sounds you need. you're essentially 'capturing' what goes through your soundcard as it plays. |
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| Ghost Raver |
| I use Audacity to record stuff from games or movies. It's good. Yeah. |
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| Aquarian |
Most modern games have a simple filing system designed to make it easy for amateur mod-makers to browse through. It's just a matter of learning how the game engine works, and knowing where to find your samples. For instance, all games based on unreal and unreal II engines can have their sound banks accessed via the map editor. Others have straight out wave files in their system directories.
My very beginings in music production were from modifying unreal tournament music files for fun. ;) |
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| wizniz |
| dude... just go to your harddrive, to the game file, and look under data. that works 80% of the time ;) |
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