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How come when I bounce stuff out....
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*InVeRs3*
It always comes out softer? Here are my settings when I save it as a .wav file. Not sure if it helps but I'm using FLS.


LENG
try these:-

1) turn on the dithering
2) sampler interpolation; set to 6-point hermite
3) depth; 16bit int
Atlantis-AR
Don't turn on dithering unless this is the final render and you won't be processing the file again. If you have a Waves Lx on the master, you'll probably want to disable the dither if you're rendering in 16 bit, as the Lx should already be set to dither the output. Use 16 bit only if you don't intend to process the sound further.

I'd say using sinc depth 256, 32 bit float is perfect for the final render or for bouncing tracks, but the number in brackets would depend on whether you're using Adobe Audition. The 16.8 you're using appears to be Audition's own format, although I've never tested the difference between the two.

Have you checked if any channels are clipping, either at their output or internally?
*InVeRs3*
Thanks guys i did what you told me and it worked.

But can you guys tell me in layman's terms what dithering does exactly?
LENG
hm... i don't really know what the settings do, it's the default setting if i'm not mistaken... btw, which one work for you? atlantis or mine?

atlantis: can u elaborate more on the dithering, interpolation & depth's usage?
*InVeRs3*
sorry forgot to say who's method worked.

Leng's did, but atlantis' method made it softer.

edit: actually, it worked yesterday but today it didn't.

I think i'll just bounce everything since the quality sounds good anyways, the problem is that it's soft. But I don't really want to bounce out my loops, only my vsts because they're the ones giving me pc problems.
THE_Chris
Heres a Wikipedia article on Dithering. Goes more into the image side of it, buts interesting -> http://en.wikipedia.org/wiki/Dithering
Atlantis-AR
Dither is basically random noise that is added to the sound to make the reduction in bit depth sound less degrading. It gives the illusion that there are more bits available and creates an output closer to the original. I was going to write a whole post on it, but I figured why bother with all the wealth of information already out there. In addition to what THE_Chris posted:

http://www.harmony-central.com/articles/tips/dithering/
http://www.digido.com/portal/pmodul...dder_page_id=27

Just remember that you should dither when going from a higher bit depth to a lower bit depth, but only to dither once in your project (especially when converting to 16 bit). This is why you should keep the bit depth as high as possible during processing, and why you should bounce any audio tracks down to 32 bit float, and only render to 16 bit, dithered at the end.
Atlantis-AR
quote:
Originally posted by *InVeRs3*
Leng's did, but atlantis' method made it softer.

edit: actually, it worked yesterday but today it didn't.

Sounds like more randomness to me. Have you set your levels up correctly so your kick's sample and mixer volumes are at default? And is the master volume (and master level at the top) also set to default? All else, it could be a bug.
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