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Ultra Analog = 40%? How many VSTi's can you run before your CPU hits 100%?
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| Dance123 |
Hi,
I read in a review that quality VSTi's like Ultra Analog can use 40% on a recent 3Ghz CPU with playing just one chord with one patch! Is this true?
This made me wonder if anybody here can make full-blown songs with just softsynths?!
Could everybody give me an idea of how many VSTi's you can run at the same time in a project before your CPU goes 100%.
Best way is if everybody could mention following to get a good overview:
1/ post an mp3 demo from a project that has lots of stuff in it
2/ mention which VSTi's and how many instances you used
3/ mention how many effects you used
4/ mention your CPU + what the load was in that project and if you freezed alot of tracks or how you make it all work
I really want to know if you can make full-blown quality tracks with just VSTi's or are CPU's still not fast enough for big arrangements?!
Thanks to all who can help with this! :) |
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| [Alpha]Dave |
| It's not all about the VSTi's, you also gotta count in all VST-effects you put on every VSTi wich also suck the power out of your CPU. |
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| substorm |
Well it depends on many factors!
How much ram memory you have!
The proccessor speed!
What settings you use on your os!
What sequencer you are using!
Do you record in realtime on a partition!
What soundcard you have!
What vstīs you are using!
How much effects do you have!
etc..etc...and the list goes on!
The best thing you can do when you got the sound you want, is to record the sound in to audio and then tweak it from there.
Cheers! |
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| LENG |
| so far.. i haven't been worrying about the cpu usage. i load tons of vsti's and of course, i do have problem running them live. so what i do is i turn some of the mixers off and do watever i need in live. once i'm done with it, i turn all the mixers/vsti's on and let it render for as long as it take and the result is still as good as it should be. |
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| richg101 |
on any recent computer with p4 and 1gb of ram you can make a track with out hitting 100% you just need to bounce to audio when you get to the point when things are going slow.
id say i can play about 10 synths (various vangard, discodsp, fm7 and a1)
a few drum machines/samplers and around 8 trax of audio.
so about 21 tracks altoghether (each with between 1 and 3 vst plugs running)
this starts to really drag my system and closes all my non cubase appz so it can work ..
im running:-
cubase sl2.0
celeron 2.8
512mb ram |
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| dj_kane |
| my computer varies. when i was making tracks a few months back 5 vsts would max my cpu out. recently though ive been getting near the amount rich is using due to speading it out and removing parts that you are not keen on. if i have a doubt about something i take it out as i no it will be removed eventually. |
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| RickyM |
| Just got a new 4600+ dual core with a gb of RAM, and all my flp files that stuttered and jittered like in my old athlon pc (2600+) now run without a bump. :) |
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| Magnus |
| It all depends like others have said on many factors. After moving to a dual core setup though, I'm able to run assloads of instruments all in realtime. I've wanted to just open a load of VSTis just to see how many my CPU can handle but I've yet to do that. We should all agree on a VSTi and a particular patch, open as many as we can until our CPU fails, then report back our system specs and how many instances we were able to open. That would be some intersting info. What do you all think? |
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| Lindo |
| In my track Sunset Hill that I just finished, I have up to 26 tracks playing at the same time. 40 audio tracks and 9 vsts. Not that many vst plugins except filters and some stereo imagers, reverb on the sends, and some eq/compression. I hit around 70% sometimes and this is with an nforce3 motherboard onboard soundcard. So I think it's good oh and asio4all drivers. |
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| alanzo |
Make sure you don't have the bitrate for your project turned up to 96000... keep it on 41000 or 48000
Also make sure your CPU doesn't suck :) |
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