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Creating Glitch Music
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| BOOsTER |
Hey guys,
I just would like to know how do you go about creating process of glitch.
Is it randomness?
or you really know what you're doing before you try it? |
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| LANYD |
| Hey mate, I don't think this is really an answer to your question but theres this free vst that takes all the hard work out of making glitches: http://illformed.org/glitch/ maybe you've already heard of it? ;) |
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| Mr Rogers |
| quote: | Originally posted by LANYD
Hey mate, I don't think this is really an answer to your question but theres this free vst that takes all the hard work out of making glitches: http://illformed.org/glitch/ maybe you've already heard of it? ;) |
that vst looks awsome, is there anything like that available for mac that u know of?? |
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| LANYD |
| I'm afraid not, not that I know of... |
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| LANYD |
| That looks like something BT would use... there were actually announcements that BT was going to commercialy release [for mac and pc i believe] the plugins which he created and uses for those glitch/stutters... I dont know what happened to that though. |
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| BOOsTER |
LANYD: Indeed I know of dblue's glitch, quite nice funny toy, but stutters which you can make manually in ableton sound...don't know...different... :) I like those better but glitch is great to bring hats to life etc...
Mr Rogers: nice one but seems "mac only" |
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| msz |
| wickid thanks for the glitch vst :P |
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| BOOsTER |
now I guess what I was more after was the "philosophical approach" for creating glitch music at all...
I mean...I will not be comparable with BT ever :-/ (which is something I would like to...but heh)
What makes YOU create glitch music? And how do you do it? is it just experiments with sonic destruction? or is it more? I mean...every song has a lot put into it...but sometimes you feel it was just an experiment which went off hand hahah...
well, your thoughts please?? :) |
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| msz |
| it can add a cool variation. |
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| ASFSE |
| hours of experimentation and tedious programming is probably your best bet. |
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| DigiNut |
dBlue Glitch is one way of doing it. In order to get good use out of it you have to pick out some good probabilities and a good pattern and let it run for a while, then splice the parts that turned out well and discard the ones that didn't. Then you generally do some additional processing to make it sound slightly different from the other 10,000 people playing with dG. It's a good lazy-man's glitch.
Maybe BT and Hybrid have some sooper seekrit plugins that sound about 50 times better than that - they do use Kyma and other math-music plugins so it's a bit more like writing a computer program than tweaking an effect in that case. Otherwise it's done by hand, where you have much greater control.
Once you get the hang of it it's not that hard or time-consuming. I've been meaning to post a tutorial with a few examples, it's just a little difficult planning it because in reality there's so much experimentation involved. And I obviously don't claim to do it anywhere near as good as BT or Hybrid, but as has been said before, you really don't want to be using them as the yardstick of your own success.
What it all comes down to is just picking the element or elements that you want stutter or glitch, splicing them out into an audio track, quantizing them and repeating them. The only real difference between a stutter and a glitch is the size of the audio chunk (i.e. the quantization window). Then you use ring modulators, phasers, flangers, distortion, and other plugins to "treat" individual pieces in the repeated sequence, followed by some delay, reverb, and envelopes to soften it up and humanize it. Often you'll use an automation on some or all of these plugins as well. |
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