deep humming bass..
|
View this Thread in Original format
unripelemon |
I can already make them, but how do you make one like in Alex Monakhov's Feel Lonely. It really pierces your head and stomache when you listen to it. I haven't figured it out yet. |
|
|
ASFSE |
sample? does it only do that on a loud system?? and don't claim that you can make "them" but you cant actually make "them". just say you cant make "them" and someone will help you figure out how to make "them". |
|
|
unripelemon |
no i just wanted to make it clear that i could make a deep humming bass, but i cant get it to sound like this: Click |
|
|
expanded |
that bassline is sweet...
actually have no idea how they get the resonance to shine through like that in the low freq area. filter effects and multiband compression could work? .. |
|
|
echosystm |
That sounds rad! :)
...i have no idea either HEHE <3 |
|
|
mysticalninja |
im not into it.. no drive! |
|
|
T-Soma |
what are the elements that give a bassline "drive"?
In all seriousness, i cant get the feeling of that rolling bassline that feels like its just moving.
I know there are no magic tiostor melody generators (:rolleyes:) but I know there must be some pointers to getting a driving bassline. |
|
|
thoughtlessjex |
quote: | Originally posted by D.Edge
that's a Reese bassline. there has to be a DnB tutorial somewhere... |
Exactly what I was thinking. Sounds like something you'd hear in a darkcore track. |
|
|
unripelemon |
wehey! I figured it out in z3ta+:
2 saw+sine waves each panned in opposite directions and filtered (LF) with the cutoff half way down with resonance have way up, and not to mention a bit of portamento slide :P
tada! |
|
|
IDarkISwordI |
This sounds like a few detuned saw oscillators playing through a bitcrusher set high enough to get some heavy crunching and then through a lowpass filter with a decent amount of resonance and then at the end of it, a flanger to give it the wide sound. The key part of making that sound is the bitcrushing though. Bitcrushing makes a sound rougher. It would be like a smooth piece of wood being a regular, unafftected sound versus taking some 60 grit sand paper and a knife and putting some serious grit to the wood. |
|
|
adamtrance |
unripelemon is right that you can do it in z3ta+.
Here is my example.
http://download.yousendit.com/000AB1530968F196
Its a part of my next bank. You can do it by having two sines, and put the ocavte down by one on one of them, for the deep bassyness. Then add a saw (or two) and mulit detune it, for the thickness. Then from here play with the filter settings, have a low cutoff then a high reso, and tweak them until it sounds good. Playign with the EQ will help too :)
Good luck!
adz |
|
|
|
|