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does anyone know of a good reverb tutorial?
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| Enigmatic XTC |
| I often hear people talking about how crucial it is to program your reverb correctly, but i rarely hear anybody talking about how to do so. there are tons of eq and compression tutorials, but nothing for reverb which seems to be just as important. if anybody knows of one, or wants to make one it would be much appreciated. thanks guys. |
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| nephilim |
well reverb is an effect which is not as easy to describe/make "presets" or tutorials for as compression and limiting, f.ex..
what reverb does is to add depth to a mix, so it all depends on your total mix and what kind of sound you want; upfront/in your face, or more massive/wide soundscape. this is something we can't really do a tutorial on, as you need to train your ears so you know what sounds good or not.
a common way to use reverb though, is to set up 3 send channels with 3 different reverbs on (small room/hall, medium room/hall, large room/hall) and use them on the different instruments in your track. e.g. upfront instruments or sounds, like drums, bass and guitars should have no reverb at all, or slight "small room" reverb, and more "floaty" or "distant" instruments like perhaps strings, fx could benefit from using "large" reverbs. |
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| Enigmatic XTC |
| quote: | Originally posted by nephilim
well reverb is an effect which is not as easy to describe/make "presets" or tutorials for as compression and limiting, f.ex..
what reverb does is to add depth to a mix, so it all depends on your total mix and what kind of sound you want; upfront/in your face, or more massive/wide soundscape. this is something we can't really do a tutorial on, as you need to train your ears so you know what sounds good or not.
a common way to use reverb though, is to set up 3 send channels with 3 different reverbs on (small room/hall, medium room/hall, large room/hall) and use them on the different instruments in your track. e.g. upfront instruments or sounds, like drums, bass and guitars should have no reverb at all, or slight "small room" reverb, and more "floaty" or "distant" instruments like perhaps strings, fx could benefit from using "large" reverbs. |
i already set my reverbs up like this, what i'm looking for is something to describe how to set up one reverb to get a specific sound from it. More like, how each parameter really changes the sound and what the different sonic characteristics of different kinds of reverbs (ie. hall, plate, room, etc) are. |
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| cybernetica |
I will share my personal experience about reverb with you...
Reverb type: Just think of the environment your track is set in.
Use a Plate Reverb if your track is airy and light. I often do this to support the "spacy" feel of the track.. Use a Room Reverb if your track is supposed to be set in a cavern or a hall or whatever, IMO its better suited for darker, deeper tracks. I still prefer the plate type and usually only do this for drums or "real instruments" (if I am going for a realistic drum sound, that is) as they often get recorded in rooms. On some reverb units this equals the "room size".
Filtering reverb: Again, depends on the setting. A higher cutoff on the reverb lowpass to make your reverb float through the air, a lower cutof makes your reverb disappear in the deep :P .. which is better for deeper tracks I guess. Highpass filtering the reverb is to get rid of muddiness in the low range. Setting it too high will make your reverb sound bad or at least not real.
Predelay: I only use this if I want to gate the reverb on purpose (like on a kick where the reverb tail placed in the offbeat becomes the bass, the "techno trick"). Some use it if the reverb is interfering/mudding up the actual sound, and they let the reverb start after the original sound has become more quiet. Might also be cool to fake a little delay for heavy delay/verb combinations. I usually dont use it, never really needed it.
Diffusion: Cant exactly tell what its good for, it seems to make the reverb rawer. I dont think I've ever used this.
The wet/dry thing is obvious I guess.
Theres practically only one rule of thumb I follow on reverb:
- Drums should get only very short and small reverb, only a little bit to get the drum room feeling, too heavy delay will cause less clear drumhits. A sharp snare will not sound sharp anymore, a precise hihat will become drowned in too much reverb.
- Pads, atmospheric FX should usually get a bigger amount of reverb. They carry the atmosphere of your track. They are not that dependant on precise hits, they are more in the background.
Again this depends totally on the style that you are producing, but you get the general idea I hope. |
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