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Drums and FX [on VST]
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PTR Project
I know pretty well how to make a bass, bells, triangles, basic sounds on v-station but I would realy like to know how to make drums, percussion, and some FX as well. I guess its much harder. Which shapes to use, frequencies etc? Could anybody give me some advices?
analog_tech
Check out - The Dance Music Manual - by Rick Snoman.
Title is kindof cheesy but its got all that info and more.
cybernetica
Kickdrum -> sine wave with modulated frequency from very high to very low.
Hihat -> white noise, short attack and decay, a little longer release for "open" hihats. Use a highpass filter.
Snare -> pink/brown noise, short attack/decay. Filter out the extreme highs.
jivamukti
Get Waldorf Rack Attack's manual; it has loads of info on drum synthesis:

http://waldorf.electro-music.com/rackattack/manual/

I'm not very keen on drum synthesis myself because it's so much quicker to use ready samples and if you have a large collection, you should've no trouble finding a suitable one. That way I can focus on making music, not micromanaging everything.
PTR Project
I found it very difficult. cud some1 upload a preset of open hihat, please? (v-station)
cybernetica
I tried it, but it seemed almost impossible to me to create an open hihat with V-Station. I remember making a half decent open hat in z3ta, but more by accident... overall its very tricky, especially with V-Station which is kind of limited. I know in theory the open hihat is a cross between a noise waveform and a mid-pitched metallic tone, I'd try a sawtooth or triangle waveform.
Floorfiller
kick drums are pretty easy to synthesize...so are conga type drums, but hihats get particularly tricky. i've tried to get realistic sounding hihats and i'm also kinda leaning towards just using real drum samples lol...it's really time consuming...


never used v-station so i dunno about that synth inparticular...
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