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Dark Age of Camelot
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Veldrid
This is the post where i am gonna write of a summary of the classes in this game and give some explanation as to the mechanics. I will then give a quick comparison to EQ and would then love to hear your comments.
Veldrid
The game is set in Arthurian times and follws a lot of real lore and cities and places that really exsisted. There are 3 realms Albion Midgad and Hibernia, all of which battle each other in massive Realm vs Realm combat...


***NOTE*** This review is gonna be choppy and in many posts seeing that my computer is doing some weird stuff.
Veldrid
First I will start off with the classes of Albion:

Armsman: The basic man of arms from the legends. Unlike the Paladin, the Armsman can (and will) do anything necessary to win a fight. He can use almost all weapons and armor. Fighters become Armsmen by joining the Defenders of Albion.
Veldrid
Cabalists: Cabalist are Mages that have embraced the darker side of magic and engage in studies of spirit destruction and creation. Their specialty is creating Golems out of inanimate matter that can be commanded to do their bidding.
Veldrid
Clerics: One who has devoted their entire life to the Church of Albion, Clerics perform the essential role of healing and preparing their realmmates for battle.
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Friar: A religous zealot who joins the Defenders of Albion and fights alongside his arms-bearing Realmmates. Friars get healing prayers as well as quarterstaff combat styles.
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Infiltrator: A Roguish class that specializes in stealthy movement, traps, locks, and hiding. The Infiltrator is very good at spying on enemy Realms.
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Mercenary: A fighter who specializes in fast attacks and weapon styles. The Mercenary gets evade and dual-wielding skills, but is limited to chain armor. He can also use short bows
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Minstrel: Although not a spellcaster in the strict sense, the Minstrel has songs that perform many of the same effects. He can also use weapons and armor.
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Paladin: A holy warrior devoted to the Church. Paladins specialize in group-based combat, and have spells that help their teammates in combat. He is a good armed fighter, but his strict code of Chivalry makes him not quite as effective as the Armsman. Fighters become Paladins by joining the Church of Albion.

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Scout: A specialist in Longbow archery as well as hunting and tracking skills.
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Sorcerers are spellcasters who specialize in mind control of their enemies. They can even control lesser-intelligence creatures and command them to do their bidding.
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