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Eqing or Removing the Kick out of Drum Loops
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| Biatchzxz |
I was posting some questions before in another thread i started , but i decided to make a new thread on a certain question that maybe some others would benefit from as well as i would..
So i have been trying to really try to actually used loops and try to cut em up as much as can and mess with them Eqing, adding distortion maybe noise gate and so forth. I used to use loops all the time and then stopped so i can try to make my own but i also stopped using them because i couldn't really get rid of the Kick in the loop. I mean i could high pass it and low cut a little and try to Eq a little and yeah it turns into a maybe a click or something which is better than the original loop. Now i still feel as if it interferes with my Original Kick so then i just toss it out.. But i started now again to try to fatten up my mix a little. going well , but i would like to know what is recommended to try to eliminate the kick. or so it wont interfere with my kick. Is there anything out there that is designed to really take the kick out. or just a bunch of different things help i realized. Are there certain EQ's or Compressors that are commonly used to help eliminate it. Obviously i can purchase some No Kick Loops but some loops i already have i would like to use and tweak a little bit. I know this is a broad question i am asking and some of you might get annoyed at it. I am not asking for any magical tool to use to do it. I am just asking for some advice and methods that some of you commonly use and others use..
Thanks again in Advance for your Help.
Joe D |
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| Head Grit |
sounds like you are dropping the loops straight into your sequencer?
TBH thats a very boring way to use loops, anyone can do that
The answer lies in the traditional way to use sampled loops. By chopping them up into pieces (per drum hit) then putting them into your project but re arranged or even making a whole new loop out of the pieces.
In which case you just dont use the kicks from the loop.. simple :)
Really the sky is the limit when you do it this way |
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| Head Grit |
oh yeah check out Recycle for chopping breaks, it even exports a midi file to help you play them back in time
It can also be done in Kontakt and Cubase |
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| Biatchzxz |
| Oh No . I am chopping them up and trying to play with them in Logic itself. I have Recycle also, but never really messed with it. I am saying sometimes theres a nice part of the loop that has a kick on it. So i am saying how can i get it out. i am trying to chop it up as much as i can. but then sometimes it sounds a little off. I am not just trying to just take a loop and drop in it like that... |
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| DJChrisB |
| I have heard one trick, but have not tried it out for myself, so I don't know if it actually works. Supposedly, if you can get a sample of just the kick by itself, you can invert it and layer it on top of any of the regular kicks and it eliminates that sound. To me, it sounds OK in theory, but seems like the precision needed would be too time consuming to be practical. Unless it's dead-on, there would be just a muffled, muddy sound. Again, I have never had a need for this type of thing, so I can't testify to it. But, something to try, i suppose. |
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| lenieNt Force |
| quote: | Originally posted by DJChrisB
I have heard one trick, but have not tried it out for myself, so I don't know if it actually works. Supposedly, if you can get a sample of just the kick by itself, you can invert it and layer it on top of any of the regular kicks and it eliminates that sound. To me, it sounds OK in theory, but seems like the precision needed would be too time consuming to be practical. Unless it's dead-on, there would be just a muffled, muddy sound. Again, I have never had a need for this type of thing, so I can't testify to it. But, something to try, i suppose. |
Thats exactly how you make acapellas out of the original and an instrumental version of a track in some cases. |
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| Freak |
| quote: | Originally posted by DJChrisB
I have heard one trick, but have not tried it out for myself, so I don't know if it actually works. Supposedly, if you can get a sample of just the kick by itself, you can invert it and layer it on top of any of the regular kicks and it eliminates that sound. To me, it sounds OK in theory, but seems like the precision needed would be too time consuming to be practical. Unless it's dead-on, there would be just a muffled, muddy sound. Again, I have never had a need for this type of thing, so I can't testify to it. But, something to try, i suppose. |
Needs to be sample accurate, but can work well. |
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| Fait |
Have you tried anything like this yet?
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| Head Grit |
| quote: | Originally posted by Biatchzxz
Oh No . I am chopping them up and trying to play with them in Logic itself. I have Recycle also, but never really messed with it. I am saying sometimes theres a nice part of the loop that has a kick on it. So i am saying how can i get it out. i am trying to chop it up as much as i can. but then sometimes it sounds a little off. I am not just trying to just take a loop and drop in it like that... |
oh right sorry i didnt realise that
Well what i do in that case is mute the slice which has the kick and other sound on top.
then if you're lucky part of the loop will contain that same sound clean further on, so i'll copy one of the clean ones over
or you could find a suitable replacement in your single hits sample library.. if you have vec and tte packs im sure you will find something close or even the same
apart from that the only option is to hi pass the slice which has the kick, but it never works very well |
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