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Crackling Problem (pg. 2)
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| lenieNt Force |
| quote: | Originally posted by kitphillips
Actually, whats probably happening now is that your clipping the input of your limiter... Just drop every track's volume down by about 3.5 dB and you should be fine... Limiters are a bad solution for clipping, they introduce artifacts into the sound so just TURN IT DOWN.
(of course, thats not to say that you shouldn't use one Eldritch, but its not the best solution for a newbie:D ) |
lol... ofcourse the signal exceeds 0 dB before it enters the limiter.. Why should he even use it if it didn't?
If it doesn't you should turn down the threshold to make sure it does |
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| kitphillips |
Well, I could be wrong, but I'm pretty sure that if you go over a certain level in any individual track you get clipping the same as you would if you clipped the master channel. As I understand it, the inputs of plugins can get clipped the same way as a master channel can. The only difference might be the exact number of dB required (it might be +6 or something like that)
But at any rate, just slamming a limiter on a mix when its constantly going 3 dB over isn't a good fix at all, that I'm sure about. |
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| Limit |
| try freezing your vst's before you do a mixdown. click on the vst's audio track and at the top left corner you will see a snowflake...click that...and it will freeze the track and reduce cpu usage. It might also be that your audio segments have pops and clicks in them at the beginning or the ends of the clips. If this happens only when you mixdown then its not that. |
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| lenieNt Force |
| quote: | | Well, I could be wrong, but I'm pretty sure that if you go over a certain level in any individual track you get clipping the same as you would if you clipped the master channel. As I understand it, the inputs of plugins can get clipped the same way as a master channel can. The only difference might be the exact number of dB required (it might be +6 or something like that) |
Can someone with the proper knowledge about mixers and routings please decline/confirm/explain this? |
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| lenieNt Force |
| quote: | | Well, I could be wrong, but I'm pretty sure that if you go over a certain level in any individual track you get clipping the same as you would if you clipped the master channel. As I understand it, the inputs of plugins can get clipped the same way as a master channel can. The only difference might be the exact number of dB required (it might be +6 or something like that) |
Bump... Im sure someone on this forum has the answer to this! Please.. this is kinda important.. |
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| Eldritch |
| All internal processing in Cubase is 32-bit floating point, clipping is not possible, or atleats very unlikely. I imagine it would be the same for most VSTs. |
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| lenieNt Force |
| quote: | Originally posted by Eldritch
All internal processing in Cubase is 32-bit floating point, clipping is not possible, or atleats very unlikely. I imagine it would be the same for most VSTs. |
Yea thats what I thought too:) |
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| Horīzon |
Thanks for all the help guys, i finally got the bottom of it, it was a simple error i could have seen earlier...
I was exporting my files at a sample rate of 48,000 Hz instead of 44,000 Hz and the higher sample rate seemed to be causing a clipping distorted effect, but its all good now :D
Horizon |
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| lenieNt Force |
Nice to hear:)
Still a bit strange tho... The sample rate shouldn't have caused it...:conf: |
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| mysticalninja |
| quote: | Originally posted by Eldritch
All internal processing in Cubase is 32-bit floating point, clipping is not possible, or atleats very unlikely. I imagine it would be the same for most VSTs. |
Uh nope pretty much every vst has a clipping meter. and digital clipping sounds like . |
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| kitphillips |
| quote: | Originally posted by Eldritch
All internal processing in Cubase is 32-bit floating point, clipping is not possible, or atleats very unlikely. I imagine it would be the same for most VSTs. |
Umm... I thought that just meant that you got more resolution out of the dynamic range you had? So that meant you could make everything quieter without losing quality?
I know that in ableton live there are two meters for every VST in the plugin window, and these flash red at the top (which generally means clipping) when the signal exceeeds a certain level... There's a meter on every track as well, when these go red does it not mean it is clipping? I was under the impression that's what it meant.
Anyway, I don't really care, the way I do it gets results, if you guys wanna do it some other way then whatever.
Oh yeah, and a sample rate might cause distortion if you try to play back through a system not designed for that sample rate. Like this guy was probably trying to play back through a sound blaster card whose max rate is 44.1, which meant he would have gotten some artificts. Thats my guess anyway. |
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| lenieNt Force |
| quote: | Originally posted by kitphillips
Umm... I thought that just meant that you got more resolution out of the dynamic range you had? So that meant you could make everything quieter without losing quality?
I know that in ableton live there are two meters for every VST in the plugin window, and these flash red at the top (which generally means clipping) when the signal exceeeds a certain level... There's a meter on every track as well, when these go red does it not mean it is clipping? I was under the impression that's what it meant.
Anyway, I don't really care, the way I do it gets results, if you guys wanna do it some other way then whatever.
Oh yeah, and a sample rate might cause distortion if you try to play back through a system not designed for that sample rate. Like this guy was probably trying to play back through a sound blaster card whose max rate is 44.1, which meant he would have gotten some artificts. Thats my guess anyway. |
Yes when the meters flash red at the top it means the signal exceeds 0 dB.... but the thing is you cant hear it inside the DAW beacause of the 32-bit floating point internal processing ... The final output level on the master is all that counts.. |
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