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ask me your fl studio questions! (pg. 2)
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davidbuhau
well as far as pc optimization i suggest turning off all unnecessary services, and turning off all unnecessary stuff in your startup (in msconfig).

also, to be perfectly honest, turning down the polyphony is bad imho. if you're having overload or "under run" problems, it may be time to upgrade.

david
3F05Q
quote:
Originally posted by davidbuhau
turning down the polyphony is bad


Why would it be bad? If you're triggering one note at a time with no release then you can turn the poly down.
DigiNut
quote:
Originally posted by davidbuhau
well as far as pc optimization i suggest turning off all unnecessary services, and turning off all unnecessary stuff in your startup (in msconfig).

I'm always amused by people trotting out this protip. No offense to you david and I know your intent is to aid people here, but it's as if people are supposed to smack their heads and go "OHHHH, so I'm NOT supposed to run dual instances of Prime95 torture tests while I work on my tracks! That makes sense!"

Nobody has "unnecessary" services anymore, and even if they did, the amount of CPU time they eat up is minuscule. If anything it might help to increase available memory, but I've never heard of anybody running out of memory in their sequencer.

I wrote a long thread about eliminating CPU bottleneck problems that's linked in the FAQ, and the concepts apply to just about all sequencers. The fact of the matter is, most of the time, performance is a brick wall based on your hardware and there's little if anything you can do to squeeze out more. The single biggest culprit in sequencer performance problems is the sound card (including drivers and configuration); next in line is the CPU itself. Everything else is usually trivial if your PC is less than 5 years old.

The only service I've ever heard of making a measurable difference is anti-virus, and for those paranoid enough to have it in the first place, they probably consider it a "necessary" service.
LfmC
quote:
Originally posted by hfk
One thing comes to mind. I read the other thread about how to optimize your PC for better performance at mixing, one suggestion was to decrease the polyphony for each instrument, now how do i monitor how much polyphony an instrument is using, and how come all instruments have none selected by default in FL? in the misc tab of your given instrument it says "--" so i'm confused, the advice given in that other thread does that even apply to FL and if so how to I practice it?


Don't mean to steal the thread here, but I see no real answer was given so..

The "--" in fruity means no polyphony limit is set. It's the same as unlimited. Setting it to 1 could help if you've got CPU probs. After finishing the track there's no need to disable each and every one of the polyphony limits you set. Just export to Wav/mp3 while setting the "disable max poly" in the export settings. Note that this only limits the note polyphony of the sequencer, not the actually polyphony of the synth. To do that you have to find the option in the synth's interface and set it manually.
Also one thing I've noticed many ppl aren't aware of:
"Smart disable for all plugins" option (tools->macros).
It can do wonders for reducing project cpu usage. What is does is turn off the VST/VSTi that are silent for more than 5 seconds., effectively making you cpu running only the VST's currently playing. It can also be set from the plugin wrapper options for each individual instument/effect.
Tip: Don't use "smart disable" on tempo synced effects such as gates. Fruity has a bug that causes these effects to loose sync.

- - FLstudio/Cubase/Reason Seminar Instructor ;)
pqpedroland
Hi david, im having some trouble with FL8, im having a project which is not heavily loaded, some v-stations (about 3 o 4) 2 z3tas and 1 zebra2 and some Fx plugins, besides some samples and stuff...
Thing is, when I start to playback the CPU meter goes above 85 and it all starts to sound crappy... What it is surprising is that this happens with my setup which I think it should handle easily all this stuff.

Q6600
4gb ram
asus p5n motherboard
160gb hd

Im really going crazy with this, Im sure its an FL problem since I cant believe that PC cant handle that when I have friends which a lot less CPU and they dont have trouble with projects of 40+ channels.

Thanks!
davidbuhau
okay, here's an idea for you...

go into the options...audio settings... choose direct sound (as apposed to aiso) and turn the buffer ALL THE WAY TO THE RIGHT (ie all the way up)

if you are not doing any sort of live recording where you need to monitor, this should cause no problems with your workflow.

if this does not help, then i dunno what to tell you, i have a similar spec on my machine, and i do not encounter such problems

david
3F05Q
quote:
Originally posted by pqpedroland
Hi david, im having some trouble with FL8, im having a project which is not heavily loaded, some v-stations (about 3 o 4) 2 z3tas and 1 zebra2 and some Fx plugins, besides some samples and stuff...
Thing is, when I start to playback the CPU meter goes above 85 and it all starts to sound crappy... What it is surprising is that this happens with my setup which I think it should handle easily all this stuff.

Q6600
4gb ram
asus p5n motherboard
160gb hd

Im really going crazy with this, Im sure its an FL problem since I cant believe that PC cant handle that when I have friends which a lot less CPU and they dont have trouble with projects of 40+ channels.

Thanks!


What audio interface are you running?

Also:
quote:
Originally posted by 'echosystm' sometime back in January in a NAMM 2k8 Q&A post that I started.
At the moment, FL will only run VST instruments & a few other things on other cores. All FX and timestretching etc. are run on one core. Hence, multicore performance isn't good.


quote:
Originally posted by 'me' sometime back in January in a NAMM 2k8 Q&A post that I started in response to 'echosystm's inquiry
Oh they were there. I finally found their 3 foot wide section of another booth after I had walked by it 8 times. The two guys were from Belgium, and I could HARDLY understand the guy (which is probably why nobody can get a straight answer out of them), so I'm 90% certain of the following:

APDC? No, Real SC? No, Multi-Core Support? Iffy, cuz he mumbled with his thick accent and I just couldn't deal with it anymore. You can only ask "What?" so many times before you start feeling like Lil' Jon and want to leave. I think the answer was no, but don't quote me on that.



So... essentially you're using a 2.4GHz processor. Something along the lines of a dual core 3.2 or whatever they're at nowadays would be a better decision at this point. More headroom on a single core.

Have a good one.
WhatTF
quote:
Originally posted by DigiNut
I'm always amused by people trotting out this protip. No offense to you david and I know your intent is to aid people here, but it's as if people are supposed to smack their heads and go "OHHHH, so I'm NOT supposed to run dual instances of Prime95 torture tests while I work on my tracks! That makes sense!"

Nobody has "unnecessary" services anymore, and even if they did, the amount of CPU time they eat up is minuscule. If anything it might help to increase available memory, but I've never heard of anybody running out of memory in their sequencer.

I wrote a long thread about eliminating CPU bottleneck problems that's linked in the FAQ, and the concepts apply to just about all sequencers. The fact of the matter is, most of the time, performance is a brick wall based on your hardware and there's little if anything you can do to squeeze out more. The single biggest culprit in sequencer performance problems is the sound card (including drivers and configuration); next in line is the CPU itself. Everything else is usually trivial if your PC is less than 5 years old.

The only service I've ever heard of making a measurable difference is anti-virus, and for those paranoid enough to have it in the first place, they probably consider it a "necessary" service.


This is inacurrate information. Disabling startup services and programs can free up not only RAM, but Processor power, AND disk usage. All of these are the major causes to slow downs in ANY DAW not just FL. There use to be a website from Black Viper that went over many services in Windows XP/NT and went over which was necessary. I'm sur eyou can still find it on the way back machine.
davidbuhau
let's face it guys, every little bit counts... it's not like by disabling services and startup stuff, you're gonna double your performance, but if you can squeeze a little bit extra out of your machine, it never hurts. ms windows (any version) loads up a bunch of crap so that whatever you're trying to do, it works. since many of the people doing music on a computer have a separate workstation for audio, we can disable a lot of crap.

david
pqpedroland
[QUOTE]Originally posted by 3F05Q
What audio interface are you running?

echo audiofire

Hidden_Agenda
How do i export my piano roll notes as midi in FL8?

I know there is a macros to prepare for midi export, but it says no undo. So is it the case i need to save a copy of the project, convert to midi and do it that way?
Ghost Raver
quote:
Originally posted by Hidden_Agenda
How do i export my piano roll notes as midi in FL8?

I know there is a macros to prepare for midi export, but it says no undo. So is it the case i need to save a copy of the project, convert to midi and do it that way?

I do it this way:

Add a "MIDI out" channel -> copy the piano roll notes from whichever channel you had them in to it -> export the pattern as a MIDI file.

Don't know how many different ways there is to it.


Not trying to steal the thread or anything, just testing my memory out :D
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