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Gaming pet peeves
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Project-K
I'm sure every experienced gamer has them - just little seemingly insignificant features or cliches in games that piss the out of you every time. Here's some of mine;

- arbitrary autosaving

Having the game save your progress at pivotal moments or at the begining of levels is perfectly fine, but there's nothing more frustrating than a game freezing up in the middle of the action only to quicksave, erasing your previous save in the process and confusing you just enough to have you crash a jeep or fall into a hole 0.25 seconds after, and then having the game automatically quickload at that exact moment, only to die over and over again.

- in-game cutscenes

The mere mention of in-game cutscenes is enough to make me cringe. They're almost always horrendous; poorly scripted, buggy, stutter animations, terrible dialogue. It reeks of laziness. The cutscene is sadly a lost art in gaming. Back in the day - before engines were powerful enough to handle this sort of thing, devellopers had to make significant effort just to have cutscenes in their games, and that often resulted in quality. They needed dedicated cinematics teams who paid attention to detail and polished their work. Having to endure the akwardness associated with instant rendering is a good tradeoff for fun gameplay, but if the game doesn't allow me to play, then it's nothing but .

In-game cutscenes are enough to completely ruin a gaming experience for me. I miss the old days of warcraft 2 where the story was told though scrolling text, and the in-game parts were - you know - actually a game. This is one of the things that really turned me off warcraft 3 initially; the in-game dialogue was just so, so bad.
KiNeTiC ENeRgY
Mine would have to be re-spawning enemies! Lego Indiana Jones for Wii is a prime example :whip:
CONNERMAN2000
The arbitrary autosaving bit is so true. Used to happen in Halo 1 all the time.

-Escort Missions

They always suck. No matter what. Yes, they are a challenge, which is neat and introduces a new, added element of fun to the mix. But the AI is usually so dreadfully awful that they become a chore. You have to defend *random dumbass from getting shot, and somehow, he/she will always end up getting the receiving end of a bullet because they got stuck in a wall, wandered into enemy fire, got in the way of you trying to protect them, or a combination of all three.

-Forced Viewing of a Cut-scene

Only a few games torture you with this, but thats enough for me to vent about it. I remember the Xbox version of Doom 3 was guilty; the first time you booted the game up (and every time you unplugged your Xbox, it restarted the count back to the first time, every time), it forced you to watch a gameplay trailer of what you were about to play. Annoying. I can't think of any other examples, but they are out there. There's no reason for developers to force gamers to endure the storyline for the game; there's a 95% chance it will suck dick anyway.

-Save Points

They are becoming less common, but back in the old days, games told you where you could and could not save. Why can't I save anywhere and at anytime?
pkcRAISTLIN
mazes. stealth missions.
nchs09
12 year olds on teamspeak.
Gen3r4l1ty
quote:
Originally posted by KiNeTiC ENeRgY
Mine would have to be re-spawning enemies!

Did, however, work well in the original AVP.
verndogs
Viewing an incredibly bad ending after finishing a video game
Scottaculous
Not enough hours in the day.
Owsey2008
quote:
Originally posted by verndogs
Viewing an incredibly bad ending after finishing a video game


There really is nothing worse than that :sadgreen:
Project-K
Just thought of another;

every damn game that involves long conversations with NPCs (mostly RPGs) has the dumbest animations where characters will flail their arms about randomly and unnaturally for no reason at all.
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