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Plugin for surround panning in stereo signal?
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| lenieNt Force |
anybody know of a good plugin for panning not only in the x field, but also in y and z field? With HRTF or something? I've got one plugin but its old and it crashes all the time..
(HRTF = Head-Related Transfer Functions) |
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| Darkarbiter |
x=left to right?
y=Front to back?
z=??? Up down?
Are you sure you would include z as well? Bear in mind sorround sound is actually two dimensional. I don't think I've heard of height being a part of any setup. |
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| Zombie0729 |
| maybe he's talking about z as in depth meaning reverb? |
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| Darkarbiter |
| quote: | Originally posted by Zombie0729
maybe he's talking about z as in depth meaning reverb? |
He said panning, and reverb is plenty accounted for. |
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| kitphillips |
| You can create a good approximation of the Z plane using HRTFs. Look it up. But I can't see how it would work in any context other than on headphones, in a club I think you'd just get all sorts of nasty phasing problems... |
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| lenieNt Force |
in a sound picture, the x field is panning, y field is the frequency spectrum, with bass in the bottom, and z is usually considered to be reverb and delay which creates depth. So forget that I said y.. The human ear has much more trouble pinpointing sounds in the y field than x and z field due to its construction. Forget y..
But you can also pan instruments in the Z axis with HRTF.. without using reverb..
So... any ideas on a good hrtf panning plugin? |
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| pwnage1 |
| quote: | Originally posted by lenieNt Force
in a sound picture, the x field is panning, y field is the frequency spectrum, with bass in the bottom, and z is usually considered to be reverb and delay which creates depth. So forget that I said y.. The human ear has much more trouble pinpointing sounds in the y field than x and z field due to its construction. Forget y..
But you can also pan instruments in the Z axis with HRTF.. without using reverb..
So... any ideas on a good hrtf panning plugin? | what about volume isn't that y? |
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| lenieNt Force |
| well what I described is just a common model that suggests how you can see a sound picture. If you would want a dB scale to be a part of this I guess you would need another diemension.. I suppose you are thinking about a model in which amplitude is y and time is x, but thats a different model, describing something else. Namely how the waveform looks like, and the amplitude of the waves. |
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