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Trance 140bpm: Shattered Realms V2
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Raphie
A new version, this song is getting completed, would like some last feedback from you guys, I wil try to finish it of this weekend.

Thnx for listening.

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EddieZilker
Starts off nicely.

I like the noise sweeps that introduce each new part.

The low bassy instrument works well, needs more definition in the mix.

Thus tune needs more bass. A bass-line will do wonders for it.

I'm liking the break-down.

The kick drum could definitely be amplified through the 30-300 Hz range. I can make out the kiss, but it's missing the oomph.

The mix sounds a little cluttered. The instrumentation is wonderful. There isn't a whole lot of distinction, however, between each of the parts - no sonic space between them. I post this last part realizing this tune is still in its nascence.

If you're looking for a direction to go, I'd start by resetting the mix levels of each track, fill in the bass-drum a bit, and start work on the bass-line.

Past that, there is some development/progression that could be done with the lead(s)/arpeggio.

I can't wait to hear the finished version.
Raphie
There seems to be a too much energy in the kick, making the kick thinner will give my bassline more space.
also I am not sure about the spacey verb on the MOOG, sounds really nice by itself but creates mud in the low mids....

low cut or setting it dryer makes the spacious effect go away and the patch too dry....

I will low/high cut the instruments again today see if i can clearup the midrange further. I have no lack off bass here, just a bit lack of definition and still too much mud.
Long Distance
very energetic. I cant hear the drums well cause i have crappy headphnes on , but its deffinetly a track that will tire out the crowd. I mean that in a good way!! cheers
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