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Drums and Reverb (pg. 3)
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cronodevir


Is it Cubase with the FLStudio skin? :P

If you want you can make it act very much like the Cubase way of doing things.

In the song editor [playlist editor in fl] you can have midi data, automation data and sample data all displayed. And If i look hard enough I can probably slice the wavs all up like in Cubase also, and do other alterations.

Edit: you can, look in the top right, rasors and other tools are avilable.



You can slice,chop, copy move delete do what ever actually. I didn't even know you could do this stuff untill just now ^^

Also each slice has a drop down menu with many other options.

quote:
Originally posted by mysticalninja
"FL Studio 1" lol.. i believe it was called fruityloops


We don't mention "the old name" :haha:
DJ RANN
quote:
Originally posted by mysticalninja
ah your memory decieves you i believe. what was called "FX Channels" in FL back in the day were seperate from the Send channels. the fx channels were just like what you had to route a sound to in order to put insert fx on it.


Well, I used FL for all of about a week when cubase was pissing me off once. It was fine and very fast to get lops going etc, but I just didn't like the whole pattern based thing and it seemed so basic - my brain prefers the straight forward linear sequencing in logic combined with studio like routing. It just makes sense like being in a real studio. Also, limited to 64 tracks? WTF?



I don't know why, FL just looks like a toy. The buttons, the knobs, the fake LCDs, - I know it's just aesthetics and they don't matter but logic and cubase just feel so much nicer to me.
cronodevir
Do you need more than 64 tracks? I think that's a LOT. Ive never even used more than 10.
DJ RANN
quote:
Originally posted by cronodevir
Do you need more than 64 tracks? I think that's a LOT. Ive never even used more than 10.


rarely, but have I've got close to 80-90 before. The current track I'm working on is 30 odd and still got a few more elements to add.

Some of the studio projects I've worked on (PTHD) go in to the hundereds - one in particular needed 6 fully maxed out PTHD rigs and a bunch of grouping to get it to fit those. Track count got to above 500......
DigiNut
quote:
Originally posted by cronodevir
Do you need more than 64 tracks?

Yes.

A typical software-only track might be:
- 12 instruments
- 8 drum chains
- 5 effects (audio)
- 3 edits (stutters etc. - audio)
- 2 scratch edits (temporary)
- 8 intermediate groups
- 2 loopbacks
- 4 FX tracks (sends)
- 4 final groups

That's only 48, but if you start adding hardware effects, you could easily end up using another 20-30 tracks made up of output routing groups and inputs.

I'm also not counting the extra tracks that a lot of instruments create that you don't really need. Sometimes you can't configure it. The Virus Powercore forces 4 tracks, I think Absynth used to force 3, many samplers insist on using at least 4, and so on. Even if they're technically doing nothing, they still eat away at resources.

So yeah, it's possible to go above 64 tracks with software alone, and very very easy to do once you start adding hardware.
mysticalninja
kontakt and battery insist on at least 8, unless you can disable those somehow.
Stephen Wiley
Can't think of anything else that has already been said but try some parallel compression and play around with the different verbs you've already tried and see if that does the trick.
cronodevir
quote:
Originally posted by DigiNut
Yes.

A typical software-only track might be:
- 12 instruments
- 8 drum chains
- 5 effects (audio)
- 3 edits (stutters etc. - audio)
- 2 scratch edits (temporary)
- 8 intermediate groups
- 2 loopbacks
- 4 FX tracks (sends)
- 4 final groups

That's only 48, but if you start adding hardware effects, you could easily end up using another 20-30 tracks made up of output routing groups and inputs.

I'm also not counting the extra tracks that a lot of instruments create that you don't really need. Sometimes you can't configure it. The Virus Powercore forces 4 tracks, I think Absynth used to force 3, many samplers insist on using at least 4, and so on. Even if they're technically doing nothing, they still eat away at resources.

So yeah, it's possible to go above 64 tracks with software alone, and very very easy to do once you start adding hardware.


quote:
Originally posted by mysticalninja
kontakt and battery insist on at least 8, unless you can disable those somehow.



I think we are talking about different things. Every synth Ive ever used has only used 1 Insert. Battery 3 uses one insert. FL Is limited to 64 Inserts. What are "Tracks"? My understanding in this case is track = song. But apparently I missed something. Would track correspond to say how many instances of z3ta I can run? Or how many generators you have? If that is the case, fl doesn't have a limit. I can check.

Edit: Well I have 378 channels and counting. That is 378 instances of 3osc. I will probably never need more or even half of this, but I imagine I can go to 999..or maby more :O
MrJiveBoJingles
"Track" is a channel that's routed either to another channel for processing or to the master channel. The term "track" is a carryover from the old multitrack tape recording, where the "track" number referred to how many different channels of audio you could record at once -- "eight track recording," "sixty-four track recording," and so on. The point of multitracking was that it allowed bands to re-record or edit individual parts rather than doing the whole song over and over again.
cronodevir
Also, In battery 3. How do you send different parts of the kit to different FX Inserts in FL's Mixer?

Also , Battery 3 can't be automated in FL :(

Knowland
quote:
Originally posted by cronodevir
Also, In battery 3. How do you send different parts of the kit to different FX Inserts in FL's Mixer?


You don't afaik. one VSTi into one mixer track.
cronodevir
quote:
Originally posted by Knowland
You don't afaik. one VSTi into one mixer track.


Yeah, This isn't going to work. I don't know of any other drum machine. I suppose I could use FPC, but that only has 12 pads.

Or use multiple instances of Battery 3 :(

Edit:

Nevermind, I don't even need a drum machine, I can load in say 10 samples from my kit, add a layer channel, set the 10 channels as the children to the layer, the click [split channels] in the layer settings, now each sample is on its own key. Drum Machine.

s/channels/tracks
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