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What is LFO in synthesizers ??? LFO IS...
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CLICK_RAREVINYL
Ok so I wanted to ask this for a while now
Please don't flame me :(

What is LFO in synthesizers?

I know that synths have oscillators that produce the sound in different waveforms most commonly sine square saw triangle (depending on how the wave form looks like) or any combination of the three then on the more complex synths you have a mixer section that allows you to mix different oscillators together then you got the filters that take out certain frequencies depending on whether it is a hi pass (only highs) low pass (only lows)(band pass only mids or any combination of those three then you got a amp Env that shapes the sound characteristics of the synth such as attack how fast it kicks in decay how fast it dies out sustain how long the sound stays there ect then possibly you got effects ect but the thing the puzzles me at this point is what the hell is LFO?
I don't understand what this thing is supposed to do...

Anybody know and care to explain...
cryophonik
LFO=Low Frequency Oscillator

It's an oscillator that oscillates in the sub-audible range. In other words, it is different than the oscillators that generate sound because its frequency (# of cycles per second) is too slow to create sound that can be heard by humans, whereas the sound-generating oscillators in the "oscillator" section of synth have much higher frequencies that can be heard. So, LFOs are used to modulate (change) other parameters of a synth sound to add movement. For example, slightly modulating the pitch with an LFO will give a vibrato sound, large modulations in the pitch will give a siren sound, modulating the output level will give a tremelo effect, etc. Square LFOs can be used to create on/off effects, jump from one note to another, etc. HTH.




edit: typ0s
cryophonik
BTW, what synths are you using? Maybe we can help you better understand LFOs and how to use them, control them with, for example, a mod wheel, etc. by showing you how to assign them to a sound. That's usually the best way to learn.
djsaekone
Good explanation cryophonik....now let me ask this.

What do the MOD knobs/sliders do on a synth? I know you can use it to tweak the sound a bit, but i never fully understood it.

--peace
cryophonik
quote:
Originally posted by djsaekone

What do the MOD knobs/sliders do on a synth?



That would depend on the synth. MOD is short for modulation, which can be virtually any parameter that is used to have some sort of effect on another parameter. Modulation typically involves: (1) a source (e.g., an LFO or envelope) that is creating the modulation, and (2) a destination (e.g., the filter cutoff frequency), which is modulated by the source. Depending on the synth, the MOD knob/slider is probably just controlling the amount that the source parameter is affecting the destination parameter. Many modulation schemes can also utilize a controller, such as a modulation wheel or aftertouch, to manually control the amount of modulation once the source and destination are defined.

It might be easier to explain if you had an example of a synth with a "MOD" adjustment on it, because it may be a dedicated control, or it may be assignable. Hopefully, all that makes sense.
djsaekone
I guess it varies from synth to synth...what about the example below?

cryophonik
I have V-Station but haven't used in forever, so I'm going from memory here.

Near the center of V-Station's GUI, you'll see a section called "Mod Env" that has ADSR (Attack, Decay, Sustain, Release) controls - you use those knobs to create a generic envelope that changes over time (hopefully, you're familiar with that concept; if not, let us know). Then, you'll notice in the Oscillator 1, 2, and 3 sections and in the Filter section, there are knobs called "Mod Env" - those knobs control how much effect the ADSR envelope that you created in the "Mod Env" section have on each of those parameters. For example, raising the "Mod Env" knob in the Filter section will increase the effect of the Mod Env on the filter cutoff frequency. I believe that for the Oscillators, the Mod Env knob is dedicated to the pulse width modulation (PWM), but maybe someone else can verify this.
djsaekone
OK, so it kinda seems like its almost like the lfo except with ADSR controls and more functionality.

Thanks!
MrJiveBoJingles
quote:
Originally posted by cryophonik
For example, slightly modulating the pitch with an LFO will give a vibrato sound, large modulations in the pitch will give a siren sound...

To add to this: If you use an audio-rate (very fast) frequency to modulate the pitch of an oscillator, the vibrato starts to "blur" into new tones and you have FM synthesis. FM synthesis is built on a form of very fast vibrato.

;)
cryophonik
quote:
Originally posted by djsaekone
OK, so it kinda seems like its almost like the lfo except with ADSR controls and more functionality.


Yeah, exactly. Rather than being a cyclical effect like an LFO, it's a one-shot effect that runs its course and ends. On a side note, there are some synths that allow you to repeat the envelope, which essentially creates an LFO in which you can change its shape (i.e., via the ADSR settings), rather than having the conventional uniform saw, triangle, square, and sine waveforms. This can create some very interesting effects when you also start modulating the ADSR settings via another source or controller.

djsaekone
quote:
Originally posted by MrJiveBoJingles
To add to this: If you use an audio-rate (very fast) frequency to modulate the pitch of an oscillator, the vibrato starts to "blur" into new tones and you have FM synthesis. FM synthesis is built on a form of very fast vibrato.

;)


OH! Nice to know. Thanks for the help
Stephen Wiley
It depends what they're assigned too..... Modulation is just a fancy word for generating sound. You assign different parameters to those knobs or faders. Some of them will be static, for instance an ADSR envelope in a VST. Some will offer a drop down menu that lets you choose from several different things you want to "modulate" (generate/change sound) - If you have a MIDI controller, assigning modulation to various parts of a synth and then playing with them will really help you to understand how they work. I would suggest something simple like Sylenth1

It sounds like you need a more advanced subtractive synthesis break down. You know the basics, but I think you might benefit from studying the more complex tasks/features. The best way to learn this is to read manuals for subtractive synthesis VST's. Again, Sylenth1's manual is very basic and probably is the perfect start for where you are. If you still have more questions after that you'll need to check out a more advanced synth like Albino 3. I would recommend ignoring FM synthesis until you have a good grasp on subtractive synthesis. (Both concepts are fairly easy to understand but take years and years to master)

Browse YouTube for some tutorials on subtractive synthesis or try to find videos that show people making patches that explain along the way why they're choosing a square wave and this setting or that setting. Do that, along with trial and error (practice practice practice), and dedicate yourself to learn, and you'll surprise the hell out of yourself!
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