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Anyone ever thought about making/selling their own sample packs?
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DJ Robby Rox
I've been thinking about this A LOT recently.

Some sample packs def have higher quality and are more usable in productions but it still seems like you hear the same sounds from pack to pack.
Same dull hats, claps, fx, snares and loops.

So I was thinking about slowly and progressively taking some time everyday from producing and putting together a few packs maybe over the next 6 months.

The only thing is if I do it I want it to be GREAT. I don't wanna put something useless together, and I WANT people to WANT to pay for them because they're that good.

I wanna add things that maybe you dont find in sample packs but are still useful like snare rolls, and side chained claps (I've never seen side chained claps in any of my packs). And rather then make the loops with 5-6 samples each, I wanna try and focus on using maybe 1 or 2 per loop, but really focus on getting the grooves and clarity the best they can be.

Then possibly Id like to dedicate a website to the finished packs. The only thing is I never done this before. (not websites I know how to built a nice site and do art design on photoshop) I know its best to leave most samples dry, but is it ok to equalize hats and such to bring out the mids/his? I guess as long as the equalizing stays light its ok?

Like the vengeance packs I find just a lot of loops that are crazy sounding. Too much fx going on, the clarity is dull, and the loops don't fit well in production. Deadmaus pack is a bit more refined in my opinion, and better quality, but still nothing that terribly impresses me. Vipzone is ok too but still nothing spectacular. If anyone has any good ideas, different ideas, that aren't too crazy, and you think people could use, please let me know.

My focus is gonna be on 3 things. Quality, usability and originality. I would like for EVERY sample to be usable. I don't wanna add any "fill" samples. And of course I'm gonna dedicate a section to percussion, but I really wanna make it like nothing thats ever been done before.

Also the price of these packs is not gonna be some aburd bs $50-$70 per pack. I think if I keep the price low, quality high, more people will buy them then peer sharing and what not. So if any has any idea youd like to add please let me know. I know I have the capability and potential its just a matter of taking enough time to do it the way I want. But I figure with all the hours I waste producing anyway, it won't be that difficult.

Any ideas would really be appreciate, thanks!
DjStephenWiley
well distribution to the few sample pack places is not too difficult, but giving where I think you are from a music standpoint this is not going to be some side job. it'll likely require you're undivided attention for quite some and you'll notice almost any sample pack worth buying has a list of extensive hardware used.

long story short, there is a reason "professional sound designers" make these things and that they're not a big commodity for anybody. If sound design is something you really love, give it a shot. Just be prepared to put in money and tons and tons and tons of time.
Beatflux
quote:
Originally posted by DjStephenWiley
well distribution to the few sample pack places is not too difficult, but giving where I think you are from a music standpoint this is not going to be some side job. it'll likely require you're undivided attention for quite some and you'll notice almost any sample pack worth buying has a list of extensive hardware used.

long story short, there is a reason "professional sound designers" make these things and that they're not a big commodity for anybody. If sound design is something you really love, give it a shot. Just be prepared to put in money and tons and tons and tons of time.


I remember hearing the guy from vengeance saying that he doesn't use hardware because it would take too long.
Beatflux
quote:
Originally posted by DJ Robby Rox

And rather then make the loops with 5-6 samples each, I wanna try and focus on using maybe 1 or 2 per loop, but really focus on getting the grooves and clarity the best they can be.


Do you have some examples of grooves you have created?
DJ Robby Rox
quote:
Originally posted by Beatflux
Do you have some examples of grooves you have created?



Yeh I do but they're not for this sample pack so they're not the 2 sample per groove loops I was talking about.
I was thinking if I limited samples per loop, it would give users more flexability the way they choose to stack or divide loops.

Cause sometimes I'll hear a loop thats a running closed hat, open mid hat, and clap, but I just want the running closed hat groove (I may edit it further or use it raw depending on the track). Prob is when I slice it, I don't get the right groove cause the closed hats that fall on the mid hats have to be omitted, but they actually complete the groove.

I find myself a lot of times wanting to extract samples from loops, but because theres so many different instruments, you really can't. Thats just the logic of why.

If you wanna hear other loops that I've made on the fly let me know just know they're not the 2 sample ones.
owien
quote:
Originally posted by Beatflux
I remember hearing the guy from vengeance saying that he doesn't use hardware because it would take too long.
witch is why their samples are .
owien
i agree with Steve sound design is hard work and unless you're doing something pretty special then no one will cough up their hard earned money.

best just making the sounds for your self
Beatflux
quote:
Originally posted by DJ Robby Rox
If you wanna hear other loops that I've made on the fly let me know just know they're not the 2 sample ones.


Sure.

Maybe you could sequence your single sounds into loops and include them as a single loop so people can just drag and drop, but also include the midi as well in case people want to experiment by switching out sounds.
Beatflux
quote:
Originally posted by owien
witch is why their samples are .


There was a thread a while ago about how certain loops were ripped from certain songs. He can't completely clean off reverb and all of those other effects...
owien
quote:
Originally posted by Beatflux
There was a thread a while ago about how certain loops were ripped from certain songs. He can't completely clean off reverb and all of those other effects...
hence why their samples are over effected by adding more :nervous: :nervous:

vikernes
The reason why you didn't see any sidechained claps is because they are useless. If I want to sidechain it, I will. Don't do "for me". And sidechaining is very tempo dependent, so if you make your sc claps at say 138 bpm, then some house producer can't use them right?


I've also been thinking about this lately. I already have a lot of samples created by myself through all the years. I think it's incredible how much crap there is around. Almost every sample pack is 30% useless, 30% only useful in some scenarios and the rest OK. Especially the Vengeance stuff. All of their samples are extremely heavily processed (because they're ripped) so if you try to do anything with them, it sound like crap.


If you go forward, here are my suggestions:

- absolutely NO post-processing with reverb, phasers, flangers, bitcrushers, degaders, etc... ONLY if it's creatively essential. Don't put a phaser on a good god damn hihat sample, assuming everyone would put a phaser on that sample.

- if you do need some (creative) effects on there then at least also provide the dry sample. i.e. "closed hihat 011 wet" - "closed hihat 011 dry". But I would never suggest putting reverb on it.

- Use the EQ wisely. Maybe you like your hats with a lot of high end boost. Maybe your monitors lack some of the treble and you boost the high end too much, so someone with a different monitor will find these samples useless. Maybe someone likes more mids on the hats, etc... Don't assume that what sound good to you is how it should be.
But DO use EQ, especially low cutting non-essential frequencies - I'm tired of hipassing every damn hihat sample, because it has tons of sub 100 Hz freqs in it. Nothing besides the kick and the bass should have something essential going on down there.

- DO you use grooves. The sole reason why you'd even want to use a loop (be it a hihat loop, a percussion loop, ride loop, etc...) is for the groove. I'm tired of sample libraries with tons of loops, only to find out every one of them is a machine quantized, no velocity variation crap.

- Don't just hipass the loops. That's just retarded (I'm looking at you Vengeance). Mute the ing kick when exporting the loop. I can't believe there's only 1 or 2 sample libs (that I know of) that do this. What use is a loop to me that has a hipassed kick in it if maybe I want to use the loop also in parts where the kick isn't playing?


Though, there's tons of out already, so you'd have to really be original for yours to stand out. Show me something I haven't heard before. Like, some original kicks; i.e. I really love the kicks from Leon Bolier, Sied van Riel, W&W, etc... Not just the regular that I can get from sampling any ASOT tune. I'd like a huge variety of premade percussion sound, not just the standard ones you can download for free if you know how to use google. But also, I'd like some "non standard" percussion in there as well. Use transient shapers, compressors, eq,... to shape something like a layered snare into a more bassy percussion sound. Maybe some processed ethnic percussion, etc... Surprise me.

Basically, you have to ask yourself what sound do you use. When you'll make a large enough collection of sampled to fit on a CD, go try to make few songs with them and you'll instantly see which ones are useless. In fact, you should just make a folder on your HDD for your samples and for the next few months make songs from only that folder. That way you can be sure that every sound in there is usable, but also you'd instantly see if there's sound you don't have when you'd try to use it in a song.


Good luck :)


edit: Check out Producer Loops Trance Elevation Vol.1 for what I consider good loops. You can download a free preview sample pack here: http://www.producerloops.com/Download-Producer-Loops-Trance-Elevation-Vol-1.html
This also has all the basses in the melodies in MIDI which is also handy. Those are construction kits, not one shots, but look at the quality. Not overly compressed or limited - there's still much you can do with it.
Another good one I remember was Vengeance Future House. Insane production quality. But again, construction kits.
parafrNalia
Make sure you don't let your pack get torrented... it'll just degrade the quality... bahaha.
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