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Quick question about drum loops
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maclean
Hi folks,

I'm wondering if any of you can shed any light on this. Okay so you've all heard the hundreds of pre-made loops on the likes of the vengeance CD's etc... My question tho is have any of you been able to produce drums of the same quality of a sample cd loop using one shots? I am just wondering where drum loops originate from because as far as I know, vengeance guys rip loops from tracks, but how where the loops created for the track they ripped it from... one shots? Vengeance one shots or other one shots? Where did the samples start from and who are the people creating the loops lol?

Drum loops of the quality you get on sample cds seem to be somewhat unatainable to me as without using a few loops myself my drums tend to sound 'one shotty' if you get me?

My question is very vaugue lol so if you can shed any light its appreciated.

Thanks
IceColdWater
Drum machines , synths , banging of kitchen hardware etc.

But I think , most people get other one shots and massively edit them (effects and all) , such that they become a totally new sound.
Like , you can feed a tr 909 a piece of bitcrushing.. And the new sound is totally different.
Subtle
quote:
Originally posted by maclean
Drum loops of the quality you get on sample cds seem to be somewhat unatainable to me as without using a few loops myself my drums tend to sound 'one shotty' if you get me?
Its the swing in the loops that makes them a bit tricky to make.
Acton
quote:
Originally posted by Subtle
Its the swing in the loops that makes them a bit tricky to make.


Ten points to Ableton's Groove Pool ;).
Nightshift
quote:
Originally posted by Acton
Ten points to Ableton's Groove Pool ;).


+10,000
Beatflux
quote:
Originally posted by Subtle
Its the swing in the loops that makes them a bit tricky to make.


Some have no swing.

I think it has more to do with processing.

I have tried to make loops out of the one shots and it's hard to make them sound as good as the loops.

I imagine the loops come from songs, and might be reprocessed again. A lot of vengeance stuff sounds noisy.
cryophonik
I've made a few drum loops using one shots for some of the sample developers out there. Obviously, having a good sense of rhythm/feel is important, and it's important to know when/what to quantize, what to swing, and what to just play loose. Having a good interface for creating your rhythms also helps, which is why I really love my Maschine. I think it's pretty easy to do from a production standpoint and requires little processing IF you have quality samples. A good example are the Wave Alchemy samples - the demo loops from their upcoming Drum Tools library were made by various users and, from what I can tell, are all using very little processing.

http://www.wavealchemy.co.uk/products.php?fs

Cue in player and hit the play button. The loops I made are from 2:13 to the end and use almost no processing, aside from some of Maschines built-in effects (reverb, bitcrusher, etc.).

quote:
Originally posted by Beatflux

I have tried to make loops out of the one shots and it's hard to make them sound as good as the loops.

A lot of vengeance stuff sounds noisy.


I agree, and most are way overcompressed, which is why I think that most of their loops sound pretty bad.
Beatflux
quote:
Originally posted by cryophonik
I've made a few drum loops using one shots for some of the sample developers out there. Obviously, having a good sense of rhythm/feel is important, and it's important to know when/what to quantize, what to swing, and what to just play loose. Having a good interface for creating your rhythms also helps, which is why I really love my Maschine. I think it's pretty easy to do from a production standpoint and requires little processing IF you have quality samples. A good example are the Wave Alchemy samples - the demo loops from their upcoming Drum Tools library were made by various users and, from what I can tell, are all using very little processing.

http://www.wavealchemy.co.uk/products.php?fs

Cue in player and hit the play button. The loops I made are from 2:13 to the end and use almost no processing, aside from some of Maschines built-in effects (reverb, bitcrusher, etc.).



I agree, and most are way overcompressed, which is why I think that most of their loops sound pretty bad.


The vengeance stuff sounds more cohesive. Maybe the excess processing glues to all together.

I downloaded the drumtools sample pack, and it does sound pretty good. But it's not even available yet...
kitphillips
quote:
Originally posted by Beatflux
The vengeance stuff sounds more cohesive. Maybe the excess processing glues to all together.

I downloaded the drumtools sample pack, and it does sound pretty good. But it's not even available yet...


A lot of that glue comes from a well set room reverb and some compression IMO. I doubt whether you even need to use parallel compression to get it to sound good, just a compressor over the hats and some 'verb oughta do it...
maclean
to be fair I have made some not too bad loops in my time, mainly doing what has already been said, such as the delicate use of swing, initial sound choice very important, also I have used the dry loop > Reverb/delay > compressor idea, occasionly side chaining gives it a nice rolling feel. But never really hit the same level of quality as I hear in tracks/sample cds, guess its just a case of practice.

One more question, do you guys go on loop making sessions? for example when I do drum loops, sometimes the processing and routing gets a bit mad and hard to keep track of in the context of a project, so I wonder if some of you spend time making loops and render out as many as you can for future use?

Sonic_c
quote:
Originally posted by Subtle
Its the swing in the loops that makes them a bit tricky to make.


Guru > A technical itch > 30% fun times ;)
DjStephenWiley
put a vocoder on the hihat!
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